It's time to look at updating the Repair Tool

The current system dates back to BF 2142 is, diplomatically speaking, long in the tooth and is both at odds with the new concepts introduced in BFV and with competitors who are employing more complex systems. Please take a moment to review this presentation and share your thoughts here:

https://docs.google.com/presentation/d/15TLL4mAnP3AsFS7BhJuKmIqOz8UtgJ2kIByXUJS-eew/edit?usp=sharing

Very well thought out, and well presented, but here’s my main issue.

There’s no Engineer class anymore.

There isn’t a dedicated Repairman anymore, since the repair tool has been repurposed to the Support class, and I can bet that not many Support players will be using the Repair Tool often. I noticed in BF1, most vehicle repair happens from the vehicle operator, instead of from a soldier on the outside. People just didnt seem to care to repair vehicles, unless they were the one driving. So I feel the lack of a real Engineer class is going to mean there’s less people looking to repair vehicles, unless they’re the one driving. I dont know, I never see people repairing tanks in BF1, and I feel like BFV won’t be much different.

This would add to whole physicality they are striving for with added animations and attrition-scarcity mechanics. They have skipped this, probably since vehicle gameplay of infantry soldier classes outside of AT equipments is gradually diminished away when engineer got scrapped.

What I see is that DICE tries to buff lower Support pick rates with 3rd gadget slot’s advanced tool box. Most of Support players pick class for machine guns (suppressive fire) and unlimited ammo, that’s enough of combat role to carry alone. Constructing fortifications keeps them busy too, some structures are time consuming to build.

Vehicles are ideally repaired by crewmen, so how about introducing crewman function for those spawning on vehicles? When spawning on an armored vehicle, you can select (or be forced to take) tanker kit.

I agree, I’d kill to have the engineer class return. I’ve not liked the new class system since it debuted in BF1 not to mention the self repair from the driver seat which I think minimized the need for a real repairman. As a support most people think why should I take a gadget slot up with a repair tool and risk an outside repair if the driver’s just going to repair it himself from the safety of his vehicle.

I thought the engineer was a combat role for the support class. Did they change it?

I think the repair tool is embedded in the support class now and is not in slot competition. Correct me if I’m wrong.

Its a combat role, but thats not the same as a class. Engineer was the Combat Role of Support in the beta I think? And pretty much all it did was let them build fortifications faster, if I remember right.

Completely agree. Honestly, they should’ve gone back to a more Battlefield 2 size of classes. Assault, Medic, Engineer, Recon, and Support. One of the reasons I loved BF2 so much, is that everyone had a specific job, and that was what you were needed to do. I don’t mind the downsize from 7 or 8 classes down to 4 or 5, but they have to be a good set of classes. Engineers have been a huge part of the series, and now they’ve just been thrown aside

Why do I get the feeling that despite a well written post, the OP has never or at least rarely repaired vehicles?

When repairing there is a very high chance of being slotted even when trying to keep the body of the Tonk between themselves and the enemy, especially if the driver is maneuvering.

If the Tonk takes a destroying hit despite the Repair Monkey’s best efforts, the resultant explosion will probably kill him.

Repairing is NOT instant.

Whilst repairing, although not aiming as such, the Repair Monkey has to face the vehicle at all times to effect repairs.

The Repair Monkey is unarmed whilst repairing so self defence is almost impossible if someone gets behind him.

External repair is NOT instant!

I believe that the Repair Tool is a ‘permenant gadget’ as part of his ‘Tool Kit’.

I agree, and also preferred the Engineer Class over all.

Repairing is NOT instant and the Repair Monkey is at significant risk when repairing.

Teamwork is, and should rightly be, OP.

I dont feel thats true. I think the repair tool was a separate thing for Support only. But I could be wrong, since I don’t think I tried to repair a vehicle using the Tool Kit

That’s what I meant by ‘his’, the Support Class.

My bad, read that wrong. But I still think the repair tool is a separate gadget, but I dony remember for sure

I can tell you definitively that the hammer turned into a torch when you were close to vehicles and then you could repair them (as the support class). I also recall that the gadget couldn’t be removed from the loadout screen but it remains to be seen whether that was based on the specialization role or whether all roles will have it hard coded. For what it is worth I think it should be hardcoded to support just as the syringe is for the medic.

Thanks for the clarification. It may just be a Support thing then, but I don’t remember trying to repair vehicles as Assault. So it could be just for Support then

Not quoting as you’ve done some bizarre swizzle there…

I was going to respond but then I saw your last statement and decided you are talking complete Gentleman’s dangly bits so I’m out.

You have an unusual way of conceding defeat but I’ll accept it nonetheless. Will anyone else take up the challenge in his stead?

Repair tool is a permanent gadget now for Supports, just like the revive syringe is for Medics. That’s why Support has the Engineer Combat Role, because ANY Support can repair vehicles, but a Support with the Engineer Combat Role can do it better.

Gotcha man. Still though, I’m heartbroken about no real Engineer class

Yup, if it isn’t broken, don’t try to fix it.

I’ve already successfully demonstrated the faults in the current system. ignoring them doesn’t mean they go away.