ask any infantry player and aprox. 99% will say planes are op, especially the trench fighter. pilots brag all the time of 70+:0 streaks. i don’t enjoy games anymore, due to those damn planes. since i also fly from time to time, i know how cheap planes are. the trench fighter is the cheapest of all vehicles. so it’s time to bring out the nerf bat for the planes. the skill level and risk/reward level must be increased, if a pilots wants to continue too rule. currently it’s very low risk, but extrem high reward.
reduce splash damage and impact radius from trench fighter darts by at least 50%
increase damage of standard weapons against planes by 25%, especially a lmg should do a hell lot more damage against planes
all planes do at least 50% less damage against the aa gun itself. a single flyby can no longer destroy it, except a big bomb from the bomber directly hits it
make aa guns repairable with repair tool
if aa gun was destroyed, respawn any time between 1:30 and 3:00 minutes. If you re-spawn it on a static timer it is too easy to just come back every 2:00 minutes and destroy it again. in all game modes that has planes in it - improved suggestion by doctor3d
trench fighter darts and normal bombs can no longer deal full damage inside a house
trench fighter darts: if behind indestructible cover, splash damage will no longer kill, due damage reduction of splash damage
increase bomb/darts reload time by 100%
increase volume from incoming planes. ninja planes are bs
This all sounds fairly reasonable.
Maybe a little less on somethings but I can agree on it.
Can we also put the automatico’s damage down to 18 while we’re at it?
Agree pretty much, I’d say make the AA re-spawn a little longer, if the planes take the time to take out the AA then they should reap the reward a little longer. The biggest issue I have with aircraft are the fighters, particularly the DR.1 which turns like a Tie Fighter and absorbs damage like the heavy tank.
Really I only have a problem with the Trench Fighter plane. The attack plane and bomber are slow enough you can easily hit them with K bullets from a scout rifle. The fact that the Trench fighter can attack ground targets so easily while also being able to dogfight and has speed to avoid most ground fire needs to be changed.
Agree except AA re-spawn shouldn’t be on a static 2 minute timer. It should be random - it should respawn any time between 1:30 and 3:00 minutes. If you re-spawn it on a static timer it is too easy to just come back every 2:00 minutes and destroy it again.
I would also wan’t the damage of plane to plane increased the fighter’s machine guns are a little weak I can put quite a few rounds (2/3 sec of fire) into a bomber and it won’t die it won’t even take around 50 damage.
BTW im sick and tired of the nerf brigade. So we had MH, hellriegel, AA, tanks and next up = planes? Wonder what they gonna cry about next, it’s getting old
Keybindings are are more or less the same as what a controller can provide as to whats at hand, but on PC everyone can be much more acurate with their AA, and ground fire weapons.
Umm. Most of the people agreeing with nerfing planes are the ones that moan about people creating nerf threads then derailing them into discussions about whether or not cats like peanut butter.
And players on PC can be much more accurate at aiming the darts at extreme ranges to where you can’t hit them with AA or bullets easily.
I do this with ease and I crash into mountains.