As soon as I load in the enemy team has an advantage by at least 200 tickets and will control usually more than 4/5 flags. Logically, I’ll jump into a different server, and guess what? I’m with a losing team again.
Overall it’s really killing the enjoyment of this game for me when I’m being punished just for trying to play. I understand that the game tries to fill empty spots from people quitting but if it’s going to be unbalanced to the point where it’s a frustration then it’s going to put me off of playing. It’s happening so often at this point that I’m able to tell if we’re going to lose after just 80 tickets.
Well, typically people do tend to leave from the side that is losing, thus putting new players to the server onto the losing team. You quitting and finding a new match isn’t helping either.
I just tough it out until the next round so I can get a fresh start.
From there, you could also switch teams at the beginning of the match (when there’s usually space available as people usually quit at the End of Round screen) if you find yourself paired with the same players as before.
I use both and I still get put with the bad team. The server browser gives me the maps I like sure but quickmatch puts me into fresh games far more often.
That still happens even with the server browser. I use that exclusively and still get put into losing teams. Usually, depending on how bad were losing or how much time is left will stick it out till the next round then switch sides.
This is Dice’s consequence when they don’t out right ban cheaters or separate platoons, squad clans etc. It will continue to an issue until Braddock does something about it.
I know but they could encourage squad platoon clans etc to play on separate servers catered for that. I’ve seen too many matches where its one clan and they turn the tide so easily. It’s just an unfair advantage over randoms. Heck i left 2 servers because of bad teams and if its shite storm i move on. I don’t even join.
It is very annoying playing against a team that has multiple platoons filling 2-3 squads of their players and you’re on the team filled with dingle berries (they are no longer blueberries to me), who are more concerned about their kdr than completing an objective.
This is no different than BF4 and I don’t see any way to ‘fix’ it, if you consider it broken.
Yes, when you join an existing game, you get put on the side that needs players - this is almost always the losing side, because that’s the one players are leaving.
Actually I find using quickmatch has less chance of doing this to you, though, as you have a good chance of getting into a game that’s not even started or has just started.
One thing that would help greatly is some mid-game balancing. Auto-balancing by forced swapping is unpopular, but would help. I think perhaps extending/reducing spawn times might be better (to make even unbalanced teams more ‘equal’) or some system that incentivises swapping to the smaller/losing team.
Either way, if you just hang in there for that one game, you have a 50/50 chance of the winning team the next game.