Whenever a cavalry sees a scout player you can here them laughing screaming hi ho silver away. There’s just very little you can do to them except perform a bullfighter dodge fest whilst putting most of your SR clip into them.
The k bullet attachment should offer more than a small increase in damage with its low reload time and low reload time and clip count.
It’s an odd on because kill the horse kill the rider like a vehicle but obvs not the other way round so they must be separate.
K bullets are vehicle related so they should certainly damage the horse more as it does count as a vehicle.
I’m not sure about the assignment but my guess would be yes. Also brings about the point that should k bullets do more damage to elites. At present it’s like (from memory, might be off) 12 for regular and 16 for a k bullet, I’d like to see it buffed to 24 so it takes 5 bullets to kill rather than 7, I think that’s a fair compromise ESP with the reload time, pls try if opportunity to get to cover.
However, there is the multiplier to consider… I Don’t think k bullets should have one if I’m honest. You should have to consider what bullet to use at what range.
I’m pretty sure you get different points up on the screen for rider/horse damage. So they are 2 different targets.
If there should be a buff on k-bullits against cavalry, it should be on the rider. It is after all him, who is armoured. The horse is too big a target, and would render the cavalry almost useless. It’s already (rightly so) nerfed dismounted.
Yes horse and rider have separate health counts and resistances.
I recently headshoted a cav rider for 83 with a standard lebel sniper round and I’ve landed 40-50 body shot, could be a glitch though.
Never tried with a k bullet, found the obrez to be pretty damn effective providing you’re a good matador.
Guys, this is already a thing? Have you not shot at Cavalry with K’s before?
Not that Cavalry needs anything to be more effective against it, but K’s are great on enemy Cavs
Just like with enemy elite troopers, the K bullets DO punch through the armor; and give you more damage than a normal body-shot.
Now, you’re not gonna get the full 60-80 damage from 1 K bullet. That would be crazy OP. But damage in the 35-40 range with every K bullet shot already happens.
Just load 3 bullets and if you aim carefully and land them all, its toast-Cav time.
In my experience the regular bullets work just fine, you just need a little more accuracy.
Had a little battle with a cav rider on sinai at G flag. He must have circled me 15 times while I’m peppering him with rounds. He then runs off to heal and comes back to get headshotted.
Most cav riders don’t know what they’re doing so don’t be intimidated when you’re up against one
You only get high damage on cavs if they are in the sweet spot in my experience, I don’t think I typically see this 35-40 range quoted… my experience is similar damage to elites which lie in the 14-16 range. I think I’ll do some proper testing on this when I get a chance.
Regarding the cover assignment with K-bullets, I shot 1 of the support class mortars and got a vehicle kill some weeks ago, as I already had the assignment finished I didnt think much of it, but it does sound a bit odd, dont it?