Kill death ratios coming back to battlefield 1?

I’m not sure about the old school battlefield games but i know that 1943 never had KDR ratios in it. But do you guys think if they bring it back it will discourage team play? Because it seems like when i play 1943 the people at that game seems like to play for the team play instead of farming kills.

I think people will regard stats in the same way as they do now with BF4. Seem to be pretty standard ones in all games now.

Well I don’t see why it won’t be in the game. It’s pretty much a must have at this point in FPS gaming..

Idc if it’s there or not. Still gonna do what I do.

Seeing as some people worship stats and only play the game to get good stats, id say yes.

I think so too. It would be the best to get rid of those stats. I my opinion it would greatly improve teamplay. Like in BF3 and BF4, everything was about stats if you played with random guys. Everyone was more concerned about their K/D than playing the objectives. Sure you can still receive points for killing enemies but Kills and Death shouldn’t be shown in any way.

Just my opionion since BF3. If you want to create a teamplay game, you should get rid of those mechanics which are only used for comparison of virtual “things”.
It doesn’t matter how often you died that game or how many enemies you killed if you win the round. And mostly this works only if all members of a team play together.

I believe that Battlefield should be based off team work and PTFO rather than K/D ratio,if someone is looking for kills they should stay playing their COD

The new mechanics are definitely going to change the way most do. Vehicles now have class dependencies. This means if you are in a tank you are a tanker, in a plane a pilot. Upon exiting your chosen class will be changed to that of the given vehicle.

What this infers is that when a Recon/sniper player bails from the plane on the high ridge he’s no longer a sniper. He’s a pilot without a plane.

As a tanker you will no longer be able to rep your vehicle. That’s an engineer’s role.

This forces team play. Also I’m almost willing to bet vehicles will have limited ammo as well.

@Rev0verDrive said:
The new mechanics are definitely going to change the way most do. Vehicles now have class dependencies. This means if you are in a tank you are a tanker, in a plane a pilot. Upon exiting your chosen class will be changed to that of the given vehicle.
What this infers is that when a Recon/sniper player bails from the plane on the high ridge he’s no longer a sniper. He’s a pilot without a plane.
As a tanker you will no longer be able to rep your vehicle. That’s an engineer’s role.
This forces team play. Also I’m almost willing to bet vehicles will have limited ammo as well.

Pretty sure it entailed you couldn’t bail from the vehicles at all.

It’s tiring playing with a stat-kiddies who won’t ptfo because it could hurt their KD…

I watched the entire event stream. Yet, I don’t recall hearing anything about no bailing at all.

KDR is your batting average. It let’s you know if your doing good or not . So yes KD matters get good

@RODR1GU3Z_619 said:
KDR is your batting average. It let’s you know if your doing good or not . So yes KD matters get good

Yet, it has no bearing when it’s manipulated by playing only 1 farming map for 4 years, or clan/platoon stacking on a low rank pub server, or sitting in a tank with auto-rep.

Play all aspects of the game (armor, jets, helis, boats and infantry) across all maps and keep a high kdr … then you can talk .

K/D is only worried about by scrubs. the same scrubs always on the losing team because they sit in the hills, or sit in a tank near the home spawn so they can run and hide like a typical scrub. The best thing DICE could do is remove the protected spawns, or make vehicles/weapons inop in protected spawns.

KD and all stats for that matter are part of the game now. Hate it or love it, that’s just how it is.

Can’t get a high kd? - Petition to have kd removed. I hate this mindset so much. Battlelog is not your safespace.

This has nothing to do with “Can’t get a high kd? - Petition to have kd removed.”. For me - personally - I don’t give a about my K/D. If you want to show something: Instead of a senseless K/D info there should be an info on e.g. how many tanks do you killed/attacked, or how often did you repair one, how many m-coms to you attacked/defended (in this case bf4) or how many revives did you make. K/D has nothing to do with PTFO. But all the teamplay aspects should be shown instead. And therefore K/D has nothing to do with how good you are doing. I can have a high K/D because I am sniping on Rush as attacker at the enemey base but never armed one m-com the whole game or even came close to one. So mostly it is “a few guys trying to arm the m-com which is defended by a whole army” … but hey “I HAVE A HIGH K/D, WHAT SHOULD I CARE”

Sorry but in my opinion everyone who pays attention to their K/D has no sense of teamplay. It doesn’t matter if I die if therefore a mate could (dis)arm the m-com.

stat tracking is what makes battlefield a bad game since implemented…get rid of it and bring back team play..

I really feel that Battlefield 1 will promote more teamwork overall. I just hope that stats don’t matter too much in this one.

Sure and then next you can play in servers where both teams win at the end of the match.