It is like an infestation, they slide in 100mph while changing direction, while firing, my guess is that most of them have just scripted it to make it easier. I also think that something horrible happens with the netcode making it even harder to hit them.. I guess DICE is just trying to get is all to make some scripts? Every time there is one of those super sliders I usually just get so pissed of that I quit the game and find something else to play for a while.
For me the sliding makes it feel like an arcade game instead of Battlefield. It’s like watching a serious dramatic scene in a movie and right in the middle of it Bugs Bunny comes sliding in and says what’s up doc!
This community have some real babies. I have seen threads for these to be removed too.
Prone
Vaulting
Climbing over walls.
Doors
Jumping through windows
Swimming underwater
Jumping off building(unless parachute opens 2m off the ground)
There is probably anti ledge grabbing, crouch and crouch running thread somewhere too.
Maybe DICE could make a medieval BF then they could remove all the above, after all they have added swords, horse, lances, crossbows, bows, daggers and clubs in BF.
It was probably a move that looked cool and theatrical in a trailer, but is actually silly when you’re seeing it in 1st person perspective or coming at you.
The reveal trailer had a bunch of movement mechanics that looked extreme and chaotic but didn’t exactly transfer well to first person perspective (e.g. sliding to a wall for cover, crawling backwards on back, etc.).
First of all, movement in BF1 is ridiculously hindered compared to BFV. It’s sluggish to the point I feel like I’m weighted down. SWBF2 has better movement than BF1. Dodge roll anyone? Good thing we don’t have that in BFV mixed with crouch sliding.
BF1 started off with BFV sliding mechs. It got abused to the T and ppl (not surprisingly) complained players we’re “abusing” mechanics therefore DICE took action and nerf’d it into obliteration. Now, sliding in BF1 is like sliding into a thick concrete pool. You literally go nowhere and your recovery movement is slightly hindered. Not to mention, in BF1, you can not jump shoot players either. Try jumping up and down where you stand, shoot someone, you will look like a clown and die trying.
Sliding is also part of “survival” when you need to get away from direct / indirect fire. Why? because I refuse to be a statue for anyone to shoot at weather it’s crouch running (which is a joke anyway) that also hinders movement. Zig zag? Yea, not going to work as much. Jumping up and down, zig zagging…again, you’re hindering your own movement for them to kill you easily. You may as well paint a huge bullseye on your back. Nerf the ONLY mechanic that can throw off a shooters aim and we’ll be right where BF1 movement is right now. Talk about BFV being dead? You have no idea how dead BFV will be is sliding gets it’s nerf along with a recovery / movement penalty sliding thereafter.
I can agree that sliding up concrete stairs or sliding backwards when timed right shouldn’t be as that. I’ve personally never tried the sliding backwards but anything sliding to get away from incoming fire, I’ll do my best to avoid being a “easy target”.
Do I expect everyone to kill me while crouch sliding? No. I’ve survived more times sprinting and crouch sliding out of fire more than trying to zig zag my way through out of it.
Everyone needs to understand how much more freedom we have with movement compared to BF4 and BF1. So, question is, how do you deal with players who slide around corners, up stairs, backwards or slide shooting / melee mechanics? There really isn’t s definite answer to that, you have to adapt to the sliding mech, slide shooting, slide melee meta. It’s been part of the game since launch and I don’ think DICE will hinder that movement anytime soon. They know how bad the movement mechanics are in BF1 and I doubt they will make BFV the same way.