I was quoting a person who wanted someone to try knee sliding for real. I was pointing out other mechanics that don’t happen real life, kinda like bailing from a transport and just kinda sliding to a stop.
Actually dodging bullets is exactly what knee sliding is for, sorry to break it to ya. People do it all the time, never know when your gonna be shot at, especially by a sniper. Your just over reacting.
I understand why the changing direction/curving while sliding can annoy players, but I imagine it’s more about being suprised by the movement as opposed to messing with hitboxes (zuzu jump anyone?).
There’s plenty of things in this game people feel is , I doubt this one is going anywhere.
Dont know didnt use the mechanic at launch as I didnt have it binded till late last year. scores and deaths didnt change much if at all. Its just jarring. So who are you talking to thats defending it to no end? All I see is some people arguing that it shouldnt be removed entirely or arguing that this series was never about realism.
If knee sliding would be abusive, then so is running full speed non stop. Both can be spammed, where knee sliding has a small cool down. They are not abusive, are not glitched.
Does not mess with hitboxes.
One can like or dislike something, but running and jumping is an integral part of almost any video game.
Do not get me started on the lack of momentum on the said running.
Unnatural and unpredictable movement is not a good gameplay imho, at least in BF games. If it was some Quake game then anything goes.
Or if they want to go the hippity-hoppity route for BF games they might as wee be consistent and ditch all the animations and physicality and make the movement of everything including the tanks be that way
I dont mind it that much but as with all fast movement I think it should come with drastic accuracy penalty for all weapons (yes, even the T2A which is the typical gun for a ‘round the corner’ slider). The cross hair should be like for MMG hipfire when doing these kind of moves. To me they are meant for evading, not engaging.
It would be good if one could not turn or go upwards but to me the main reason for removing that would just be how silly it looks (again the bugs bunny ref which was really good.)
It is not a hyperbole if it is a subjective opinion. It is just an opinion.
The same way my old mother cannot stand even a drop of hot sauce while I can put over a tablespoon of it.
What is disgusting to me might be a delectable delicacy to you, it is still disgusting to me
.
Even if you consider if a bit dramatized this is how the world seems to give feedback today if they want to be noticed
I think you need to look again. That was the faster sprint of the katana running up the hill, then the guy slided away behind cover. Exactly how the slide should be used.
There is a cool down of a number of seconds and you can’t fire when sliding. The problem is you finish crouched that does offer lower spread, the ending of the slide is the issue not the slide itself.
DICE in late BF4 removed the fall firing on jumps to stop a hitbox exploit. Slide just needs some adjustment to just after ending, high recoil or spread is not the answer as most slide are used for close range attacks.
I m ean, just listen to the wording, “the problem of the crouch is the lower spread…” is lower spread a problem, or a bonus? You’re being gaslighted, dude.