So i get on today and used the limpet charge twice to take out artilleray trucks and only got hit markers did they recently nerf the limpet charge or what because i could have swore that they one shotted artillery trucks from full health as ive done it before i also placed one on the side then switched to the back to see if i was placing it wrong still only hitmarkers
There is no killstealing in this game, people need to die asap. The exception being someone killing your target while you’re midcharge on the bayonaise.
If someone spawns at you while sneaking up on a sniper and shoots him. I concider than stealing and being an a$$. Otherwise, no! Killing veichles are all about teamwork and taking care of a threat, than it is getting a kill. But it sure is damn frustrating when you did all the work and someone gets a 4-or 5 piece with a grenade before you get the final blow.
I think the rear is more armored, from my experience the engine bay is the most vulnerable part of the artillery truck. With my light tank it’s two shots, if I hit the rear armor plating it’s 3. I just wish we could carry two limpets at a time, I would be double sticking my way into the hall of fame.
I could swear way back on release one limpet could take out a heavy , then it was nerfed.
As far as kill thefts…I’ve planted many mines under tanks only to have a teammate toss a small AT grenade and blow the whole thing sky high…I don’t mind, except I don’t get any assist for my mines doing 80% or more of the damage.
I never used them at first, but my son would run around and blow tank after tank after tank with limpets, he swore by them and never had the need to try assault.
…either all the tanks had massive damage, or the limpet took a massive nerf.
Perks were the best in bf4 i hope dice can either reimpliment them or just increase the capacity on some things
Im not even sure why their called armored cars anything can blow them up relatively easily
And for artillery trucks that being the case then the limpet charge is not really a useless gadget but there is no incentive to equip one except blowing the the lockable bunker doors off the hinges id say taking down buuldings to kill infantry inside but the he mortar does that and at a distance you dont have to worry about killing yourself in the debris
It doesn’t have to ohk to be useful. It still does a massive amount of damage. Considering a large, highly visible asset like a tank is rarely at full health, it can easily be the death stroke for enemy armor.