Lmgs and classes

@Bohunk_l said:

Honestly dont know why people reply to him

A good chunk of infantry gameplay shown in the trailer featured automatics (mostly MGs) and in the promotional artwork Mr. Cape Guy clearly has an SMG.

There is literally no reason to think that there wont be infantry held automatics, Im guessing at least 2 out of the 4 known classes will have them.

Its not true to WW1 no, but currently many of the GPMGs used in BF4 as “LMGs” are rarely manned by a single person, and there are a good amount of weapons that arent used on front line engagements (like a bow, for instance)

Hunkles!~ -Insert heart emote here.-

Yeah, Assault will get SMGs and Support will get machine guns. I don’t know where potential automatic rifles such as the Fedorov Avtomat, Cei-Rigotti, and Ribeyrolle Model 1918 will fit into, however. I’m guessing those will be more along the lines of a machine gun rather than an SMG.

Personally, I’m VERY excited for rare and/or prototype WW1 weapons in a video game. I very much enjoy the mechanical workings of firearms. It’s an art to me. Sadly, there’s VERY few people on this dreaded planet that do justice for people that are like-minded to me. Forgotten Weapons and C&Rsenal are two of the small handful of sources on detailed looks at such firearms. However, even then, they won’t always fire these guns due to their rarity, value, lack of (hand-loaded) ammo, and whatnot. Thus, from there, it’s kind of up to animators (game developers) to track down such firearms, inspect how they work, and then animate how they’d likely function if they were actually fired (within the realm of game balance, that is). It’s about the most realistic possibility I’d ever get to quench this thirst for such mechanical arts.