Ive been on the giving end of that. In my 60 + service stars with the bayonet I’ve unfortunately hit a few spawning in players that saved the sentry I was going for?
Generally knowing spawns at flags is ,to me, a sign of experience with the game.
If you abuse it, is lame the guy that kills,or stupid the guy that keeps spawning there?
On amiens that’s my main kills income lol.
For your own safety you will spawn further away from flags that have enemies nearby. That is the message you see sometimes while the game is loading. What they really mean is that you will spawn out in the middle of nowhere so you can get sniped before you can get to cover or in front of a tank.
Yup that was one of the few times I ever messaged someone. They killed me in the Main Street and I went to spawn on c and it put me right back in front of that same person as they were running towards B. They killed me instantly.
The two worst spawns are the c flag of ballroom and the alley in Amiens behind c&d flags. Nothing worst than spawning in the alley with a prone lmg camping it out.
Best memory of this lovely function was in the alley by B flag on Amiens, as I spawn in I see a pile of bodies already and a guy in front, stab him and goes full on Holy Grail with the ‘haa-haah!’ and then the next guy spawn behind me. I have no idea how long that went on after that but I do see a couple of more guys being stabbed before I respawn.
the spawns are mediocre in most maps because you can accurately predict where the enemy will be spawning, there isn’t enough variation, there are typically 2 spawn options for each objective, one in the very center when there arent enemies around, and another off to the side when there are enemies around. there are players who even camp these spawn spots without attempting to capture the objective because they are easy to memorize and are static locations. the game doesn’t seem to care if an enemy is looking towards the spawn spot, and i’ve even had enemies spawn 5 feet behind me and vice versa, so proximity is also often ignored because the developers just couldnt be bothered to add a 3rd, 4th, 5th, 6th location somewhere else
Always thought D on St Quentin and C on Suez were worse. In each case you have one side continually spawning in an open field/dune 30 meters from any cover st all.