Everyone in the squad can revive, HOWEVER there is an animation in doing so. This both improves team play and limits the insta-revive medic trains. Also with the health regen and ammo changes it may mean there is more squad diversity which can only be a good thing.
Can see the people you are spawning with. If you get spawn killed its on you now. Also much easier to see what you are spawning into too. Loved this in SWBF2.
Visual Customisation is a big one. The ability to feel like an individual rather than just an anonymous soldier really appeals to me. Better players wearing unique outfits might suddenly become targets (or cause their enemies to decide against engaging). Just hope that it still remains easy to know which side everyone is on.
Class Customisation is pretty cool too. The diversity across the battlefield should be greatly increased resulting in more dynamic and bespoke interactions.
Importance of having a good squad leader and working as a squad is emphasised and rewarded. Being able to call in reinforcements sounds awesome.
I know some people dislike some of the impacts to realism and/or immersion. I partly understand that. To me, there is always a trade off between gameplay and immersion. There would be no revives after headshots etc, but we accept there is for gameplay sakes etc Most of us play with HUD on too for example. The balance may have shifted a little more towards gameplay and less towards a bit of realism, but personally I really don’t mind that at all.
Possibly. It may just be the trailer, designed to appeal to some of the Fortnight crowd etc. Think maps more like Rupture which are bright and colourful rather than Caporetto which is dim and grey. Some maps may well be a bit more gritty etc.
My gripe with the trailer was that I was confused as to what was happening, it was all too fast and chaotic, and I started getting motion sickness. However, the gameplay changes look good.
Yeah, it was a cinematic rather than an actual gameplay trailer, and there was lots going on all at the same time. Suspect the gameplay trailer will be a little clearer.
Also Rotterdam will hopefully be the new Amiens… I think Dice has listened to soo many things what I have heard off these forums and its a shame ppl get upset over a lady with an armprostetic…
BF1 was not historical accurate either… its a tradeoff between gameplay, immersion AND creative freedom from the devs…
Lets embrace the fact that Dice tries to re-new itsself now and then… I was sceptical over a WW2-theme being too much a clone of BF1… But with all these new mechanics its gonna feel fresh and rejuvinated…
I will reserve my final judgment until I’ve seen multiplayer footage and if possible by trying the beta myself.
While some of this additions/changes sound interesting or promising (gunplay, recoil patterns and so on), I am not convinced yet by some of them:
I am not sure yet that we will see more squad/class diversity due to the health regen changes. The incentive to play medic will be very strong unless proven otherwise. I also believe that it might favour a somewhat campy playstyle with players hiding frightened to lose health in combat. We have seen with BF1 that frightened /campy players are not fun to play with
fortifications look interesting but again it might favour a campy playstyle
too many new animations (reviving, taking ammo/health, ledge grabbing and so on). I don’t have anything against that per se, but Dice has proven multiple times that their animations are never exempt of bugs
Soldier over customisation? From what I have seen it looks like there will be many different ways to customise your soldier, including a skill tree and many different specialisations. Would like to see more of the impact the latter will have, but not a big fan of this if it means different soldiers will move differently and at different speed for example
DonSharkito wrote: »
I will reserve my final judgment until I’ve seen multiplayer footage and if possible by trying the beta myself.
While some of this additions/changes sound interesting or promising (gunplay, recoil patterns and so on), I am not convinced yet by some of them:
I am not sure yet that we will see more squad/class diversity due to the health regen changes. The incentive to play medic will be very strong unless proven otherwise. I also believe that it might favour a somewhat campy playstyle with players hiding frightened to lose health in combat. We have seen with BF1 that frightened /campy players are not fun to play with
fortifications look interesting but again it might favour a campy playstyle
too many new animations (reviving, taking ammo/health, ledge grabbing and so on). I don’t have anything against that per se, but Dice has proven multiple times that their animations are never exempt of bugs
Soldier over customisation? From what I have seen it looks like there will be many different ways to customise your soldier, including a skill tree and many different specialisations. Would like to see more of the impact the latter will have, but not a big fan of this if it means different soldiers will move differently and at different speed for example
From what I’ve heard, they didn’t give any answers about suppression when they were asked. Apparently spread is (mostly?) gone so who knows if that includes suppression.
I agree the medics are going to have a big advantage, so I hope they keep their guns in check so they can’t become the god tier class. I agree that the health regen changes should help slow down the smg assault zergs with big mag guns, which can keep going on for ever and which represent the overly dominant playstyle of bf1.
Another point is the health system will also penalise hillhumpers, who will be very vulnerable if they get hit just a few times, and it will often force them to look for health. I think that’s a good change.
Im with you on the new health system not aiding campers. With the new system if they get hit, it will actually cause them problems 'cos they can’t just hide and regen 100% health like now.
Medic has always been the most influencial class IMHO. I’m not sure they will be so clear-cut any more, although suspect they will still be dominant. Supports and Assaults can both revive now and may have better guns in close quarters, but with the regen issues they aren’t going to be able to lone wolf as well as a Medic might. It sounds like some Support guns (or all) may shoot through some materials. Ammo going to be in shorter supply too by the sound of things, so Supports going to actually be important now too - and really a good squad is going to need a mixture of roles. Across the board it looks like squad play is increasingly important.
I was worried about being a bit too similar to BF1, so for me the visual refresh is actually very welcome. Can completely understand why some people may dislike it, but for me it actually looks pretty awesome - although, still going to wait and see what the gameplay looks like before jumping to too many conclusions
Yes, I’m all for that. It sounds as though the healing might require a bit of interaction, during which the medic would be vulnerable, which sounds good. I also hope people will hate scouts less when they get revived by the good scouts that stick to they squad. I’m glad that scouts will have a real meaningful interaction with their squadmates now.
We really don’t know too much about how Scouts will interact TBH. We know medics revive faster, and presumably can heal to full health. We know ammo is in short supply (although can be got from certain points) and I presume Supports resupply on the fl, but we know the Supports build fortifications quicker and have more options. We heard them mention that Assault can specialise in anti-tank, anti-infantry, or a bit of both. Unfortunately they didn’t really seem to mention anything about Scouts.
They mentioned someone having suppressed guns, knives, and silent footsteps etc - not sure if that was Scout or not?
I think the specialisations within classes is to help with the introduction of Incursions or whatever it will be called in BF5. I heard it in a vid that they wanted to make it more seemless between the main game and Incursions