Can someone tell me how to fix the low draw distance in Battlefield V? The same issue exists in Battlefront 2. Any suggestions would be appreciated. It seems with the tweaks to the Frostbite engine to add more effects and vegetation the draw distance was sacrificed which kills the immersion.
Battlefront 1 and Battlefield 1 did not have this issue and the graphics were clean and crisp. It’s quite annoying to see grass, vegetation, and rocks appear out of thin air when you walk forward in the game.
Dice needs to fix this in a patch ASAP. I played BFV for a quite a bit and after tweaking the UI and not getting to annoyed about the squad view camera, I realized my biggest gripe is to do with rocks and vegetation appearing when you walk forward. Battlefield 1 and Battlefront 1 did not have this issue and I HOPE AND PRAY Anthem doesn’t have this issue.
DICE please fix the law draw distance in the game. Nobody wants to see rocks and vegetation appearing when you walk forward.
I’m so glad others have this issue because I thought my Xbox one x BFV console had issues. The pop in, graphic render distance… It’s terrible, very unpleasant and distracting. I hope this is patched. BF1 did not have this issue.
just wait until you literally cant even see enemies that are already next to impossible to spot in this freaking game due to them literally not even rendering in at all … such a wonderful game dice has made here in every way and i hope nothing changes at all Kappa
I’m seeing this on xbox too. I would like to see it addressed but I’m sure there are other priority bugs like TTD and footsteps that need to be fixed first.
The issue is the CPU bottleneck - its not fast enough to keep 60fps without doing some trade off.
Considering I’ve been playing 60fps games a lot - I find it really jarring to play 30fps again - even if I can get used to it - I would vastly prefer 60fps - considering this game is fast paced.
Its annoying when I can see enemies from afar then I zoom in with my sniper and a massive barricade blocks the view.
Sometimes I feel like i’m cheating but jesus.. Maybe its because its not apart of the map and so objects like these have to be constantly drawn in to save rendering power as the CPU’s power is maintained to handle 60fps.
So the only way it can be fixed besides lowering the visuals to compensate for it the easiest fix is for Sony and Microsoft to try and implement a better CPU in their budget as they certainly cant do PS3 value considering the cost and the addition of subscriptions. The game devs tend to on console aim towards a one fit for all solution - so its hard enough with the CPU bottleneck. However I dont know how the Xbox One X looks - on that case.
Even if they did fix it on Xbox One X - it’d then leave them on a disadvantage because they won’t be able to see their advantage too so… They are stuck. So the only thing is probably to try their best to compensate for ALL consoles.