So those guys prone with LMGs in Metro or Locker who just fired down the same hallway for the entire round and got a really high KDR on their stats as a result were in your view outstanding players?
I have low k/d and don’t hate because of it. I have fun. I paid to play, so I get to try and have fun. Plus my revives help your k/d…lol. Anyway, this idea of skill is strange. It is like the game requires only elites play. If that’s the case then there should be prerequisites. It’s not like it’s a competitive game lol…i don’t make more money because I’m good at a game. Or I don’t rank up in some league because of better stats.
I get it. This forum can get a bit toxic when it comes to discussions about skill and k/d. I just wish they had highlights showing most revives, and other highlights like they did in BF1
I don’t hate on KD/R ¯_(ツ)_/¯, but I will say that the stat causes a lot of people to play the game in ways that they normally wouldn’t if the stat was removed. If I notice as playing medic that if I have 7 kills and 10 death’s? I immediately switch to the support class and find myself some lonely trail to set up camp and bushwack as many victims as I can to get my KD/R back up, then go back to handing out med pouches. LMAO! Oh the shame
It’s the harsh truth. Stats like caps/defends are full of even more problems.
You know those dozen turnips who in the initial flag run will stop at the gimmie A flag instead of running to help you cap C?
Well, they’d be encouraged to do so while the actual good player gets wrecked in a 10v1 and the enemy takes the most important point on the map.
Just one example. There’s a lot more to good objective play and winning the game than merely being a body in cap zones or holding a button, but almost universally things that contribute to a win involve killing the enemy players more than they kill you (if for no other reason than dead enemies can’t play the objective).