My initial thoughts on lupkow pass based on the CTE and in the full games is that while it’s a good map and it’s new I don’t think it’s going to be the best and could probably be the least popular of the DLC. Brusilovs keep in my opinion is better and Albion looks better and provides something different. Plus the new map revealed at gamescom looks amazing.
sniper heaven
lack of transport vehicles is annoying, but the layout doesn’t suit them
some internal buildings are WAAAAY too dark and need adjusting
horse can be annoying, but there’s loads to climb and avoid on the whole
too much focus on C and D, but I stay clear from there, too much of a meat grinder
Most people liked Nivelle when it first came out. I think it was relief for new content. Then we realised it was terrible in the days after. It’s deeply worrying to get such adverse reaction on day one. It’s not like the CTE forums were complaining about the issues beforehand though
I haven’t played many rounds today most of my view comes from the CTE and i just didn’t enjoy. It has a weird ability to feel to big but also too small!!! No idea how? The fact that this is the initial released map shows that probably dice know its not going to be a popular one. Like i said Brusilov and Albion look far better in terms of lay out and play. Only played Brusilov a few times and lost everytime but was way more fun than lupkow.
I play this game on a standard PS4 and from what I’ve seen so far, Lupkow Pass is an ok map. Playing conquest was where the best for this map is at, with team deathmatch the playable area is just too small.
Another gripe of this map is from the blurred graphics used. Not sure if it’s due to low resolution or deliberate blurring, but I feel like I need to put on glasses to play this map. Gives me a headache after a while as I am constantly struggling and trying to focus my eyes to no avail. Definately not a map to play over and over.
I watched the Gamescom footage earlier of the new Battlefield1 map, again I wasn’t impressed either.
To be fair I was never enthused by snowy maps, I wasn’t in previous Battlefield games either. Looking at a blanket of white just doesn’t excite or inspire. To me it just looks like a quick way to throw out some maps and not have to make the maps look amazing.
Absolutely one of the worst maps they have ever released. I came around to really liking Neville, and the others have their times for DLC.
This one is just HUGE with no transport lol. So easy to get left behind on first spawn. And then you are toast. And the better shooting team will always win this one. Trash tier design. Waste of a lot of time just running in this.
How in the world does this get through CTE, the exact process that is supposed to fix maps like this?
This map is terrible in Conquest lol. You are literally running half the time, and getting shot by a sniper 25% of the time. What in the world could possibly rate this map okay? There are no transports?
Unfortunately I havent played the map yet… I must say it takes somehow the fun off the new content by first releasing gamefootage from the CTE and then releasing 1 map ahead of the full DLC… Its like the news-value of ITNOTT is already worn off and it hasnt even released yet…
Have to agree with that. Didn’t play it much on the CTE to not spoil it as this game has got stale with little new additions but this isn’t a great new addition.
because dice had a vision for that map, and that vision was spears and horses, so the map was designed around that, why there’s tight corridors and trails, and uneven open ground.
there’s more horses on this map to high light this and get to back flags
but for someone like me who has 0 interest in the horse game play, and pretty much hate everything about the calvary, it’s a low point, just means there’s even more players with 3 times the health as normal players, making the game unbalanced
Dice’s vision for this map is admirable and the idea in theory is good but practically it doesn’t lead to great enjoyment. I think they’ve made it to narrow and to condensed. This would probably of worked better as a infantry only with maybe an armoured car instead of horses.
with the current driving physics, they’d be impossible to drive across the map, you’d instantly get stuck on everything and just end up ditching the vehicle
But something needs to change because having no vehicles but having horses on effectively an infantry only map doesn’t make sense. Its a strange map as it feels condensed but also too big. I’m also not a massive cavalry fan either.