Jokes aside, you have to remember that what you see and what the enemy sees are two different things.
Firstly, you are always seeing historical positions and actions by players. It takes time for their actions to be sent from their device to the server, and then from the server to you. Similarly they see older positions and actions for you. The amount of delay depends on your internet and their internet (amongst a load of other things). If you get shot around corners, it’s likely because from the enemy’s perspective you were in an older position (before you got around the corner). From their perspective they got you fair and square. You’ll likely be doing the exact same thing to others without realising it.
Secondly, just because you can’t see a player doesn’t mean they can’t see you. By the time you see the red outline of the player that killed you, odds are they have moved from the position they were in when they actually shot you. It’s why sometimes it looks like there’s no line of site, when there was at the time. The server simulates every hit claim and arbitrates if it should have been a hit or not. It’s not perfect of course, but if both the client and the server think it was a hit, then it pretty much was.
So how do other players always headshoot me. Doesn’t matter if I’m standing, kneeling running jumping or prone. Seems like there’s a setting to snap on without trying. Just like the grenade always lands on me no matter where they or i am.
We all feel like that at times, but the reality is most of us get headshot just as often as others.
Some headshot people frequently with skill, but I suspect most headshots are actually just entirely co-incidental/lucky. Effective use of cover, flanking, staying in motion, and not being in the obvious places helps limit how often you’ll get hit in that way.
I’m over 20,000 headshots having said that most of mine are from prone or standing still players. I get a small portion of players on the move.
And another small portion comes from ruining those pilots kill streaks followed by a baggin.
I have also got quite lucky a few times. I generally try and aim for the head instead of relying on the sweet spot mechanic even on players on the move.
I feel more honored when a scout headshots me than when I get sweet spot killed.
How do you know he was shooting blindly? He may have just been hip firing and you may have been spotted. Honestly, is this thread just going to be you whining every couple of days because someone kills you? No one cares.
Not at all, and you’re pretty much spot on. It’s all this forum seems to have become now, which I guess is to be expected as the product enters it’s twilight.
If no one cares then why reply. I’m not whining as you put it. I get killed far more times than I get others because I’m not that good. I accept that. But some of the BS I see, like I player who runs not stopping through a room killing three players in the same room is seconds who are not near each other without turning is BS not hip firing. Maybe thats why the game is dying like me. Its full of oddities which some like you go to lengths to justify whilst other Richard Craniums seem to get kicks from abuse that gets edited. By the way are you paid by DICE to deal out protection?
Every post you’ve put on this thread has been a vague sarcastic comment about how something’s not fair. You claim you see this all this ‘BS’ - and seemingly regularly so, and yet there’s nothing on this post but your entirely unsubstantiated claims. Not a single video clip. Nothing. I could say I once saw a player kill a behomoth single handedly with just one swift movement with only his gas mask - but that doesn’t mean it actually happened.
I don’t get paid to be on the forums - I do that because I enjoy the game and occasionally have some free time to check the forums out to see what people are saying. I personally dislike mis-information and nonsense. And this thread sir, is one such case. But that’s free for everyone to see now, so peace out as this thread drifts off into insignificance.