make the ttk slower NOTE: this thread is long

ok so i have a few things to say before we start, if you enjoy faster ttks then hardcore is for you. this discussion is strictly about normal/ classic mode
and if your a hardcore player again i suggest you not read this you will waste your time. but if you play normal mode then please read.

ok so in the lve stream event people died so quickly its scary. i dont want this game to be a game of who sees who first. i want battlefield to be a game where the person with the most skill wins.

im pretty sure we all learned faster ttks are bad from hard line. all im asking is make the standard damage model for most full auto weapons a 5 hit kill like it is in bf4.
dont get me wrong im all for change, but the faster ttk makes bad players good and good players bad.
if you dont get that statement ill explain.
ok a faster ttk makes the bad players feel like they are good and it makes the good players bad because they realize that the game is relying on who sees who first rather then what actually matters which is recoil control and spread control.
most competitive games happen with a slower ttk because it relies on good skill to maintain accuracy on a moving target while going through the process of managing your recoil and your spread increase per shot.

now i know alot of you are thinking “why is he going off about how fast the ttk is” i under stand.
look at the most recent example from the battlefield games hardline that game died pretty quickly for a few reasons
1 was terrible weapon balance
2 was because it had been held back by the name f “battlefield”
3 it catered to bad players with its fast ttk and the terrible weapon balance can fit under catering to bd player.

look you guys at dice make amazing games. you guys are always wanting to please the player base and i hope one of you guys read this and give me more info (if you can) about the ttk.
i thought id just let you know one huge thing im worried about in this game.
i hope it gets fixed and i hope people in the community understand my points and agree

Not exactly true.

In general, high TTK rewards consistent aim, and low TTK rewards strategy. It doesn’t decrease or increase skill, since “skill” encompasses so many things. It merely rewards different skills, nothing more.

I wouldn’t mind a higher TTK… I tend to enjoy more arcady FPS games.

Counter Strike, probably the longest running competitive and sitll popular fps has a very low TTK.

IMO it’s a bit of a stretch to say that high TTK = skill and low ttk doesn’t. It just relies on different types of skills.

A smart player who understands tactics and strategy, seeing where enemies are going, understanding how to flank and position himself is better with a low ttk, whereas a player with more prolonged accuracy and reflexes can be better with a slower ttk.

Both takes skill, just different types.

I prefer low ttk in these kinds of games cause it just feels more grounded. When you have a high ttk it makes the weapons feel more powerless and less authentic.

look. like i said before i posted in the very begining if you want more “authentic gameplay” then hardcore is there fr a reason.

counter strike has a 4 shot ttk as far as i know.

and bf4 has a 5 shot ttk. which any competitive players enjoyed. along with the competent pub players. of course the noobs hated it. and i dont think the things you mentioned as skills are really skills they are more or so just luck. things that you can not rely on 100% of the time. you could only rely on it like 25% of the time.
i have asked multiple streamers on twitch and multiple people on youtube which they enjoy more and the majority said they prefer a slower ttk as it relies on all the things you call skill like “flanking and posistioning” on top of having to have good accuracy and gun control in general.

the reason bf4 had its ttk increased was because it made the game more consistent..
slower ttks also result in a better experience in terms of net code. especially for frost bite as the frost bite engine really does a ton of back ground processes especially for bullet physics which believe it or not do affect net code as its more the game engine has to keep up with.

Yeah, I can’t get into games like Halo because how long it takes to kill people. Putting 3/4 of a mag from an assault rifle into someone just to drop their shield feels old and clunky to me.

The TTK in BF1 seems the same as BF4 to me, which seemed like a pretty good timing.

I saw some guys getting shot 4-5 times and not going down - that’s a fairly okay TTK. It doesn’t seem anywhere near as fast as BFH

I understand it’s an arcade shooter - but there comes a point where authenticity flies out the window, and it seems like WW1 soldiers would be wearing Halo overshields if the TTK is raised drastically.

It already appears as if accuracy is going to be a big factor in normal as it stands in BF1, at least what I’ve seen from even pro BF players’ gameplay thus far. It generally looks like that if you don’t control your recoil and spread to the best of your ability, you’re not going to hit the broad side of a barn in BF1. Levelcap tried to spray a guy with an SMG that was about 20 feet in front of him, and only hit the guy THREE times, and I’d imagine after all he’s played that he’s fairly decent at controlling recoil.

Counter-Strike is an interesting example. It can both be an example as a low or high TTK, but it’s dependent on the players. If everyone in a lobby is only good enough to hit the torso 90% of the time, then the experience will be more of a lower TTK. However, if all the players in the lobby are adept at getting headshots, then the opposite is true. It’s a game with a very high headshot multiplier, and so the experience varies.

Some players prefer a lower TTK but they’d dislike to lose features such as health regeneration and full squad spawning.

in terms of losing features if they are so worried about losing those things why not ask dice to make a new game mode. because i prefer a slower ttk of around 5 to 6 bullets like it is in bf4.

what i saw was players killing others in 3 shots which is around the ttk of hard line. just to be safe i thought we should let the devs know that the ttk must be as slow as it is in bf4

Not going to happen. You have entire generation of gamers using the worst control methods in gaming raised on the idea that because they shot first they should win.

just so we can clarify though not many good players were at the event. notice how bad level cap and the squad up team are when they are on different teams.
if you want to see pro player i recommend to go watch marble duck.. kind of sucks that hes one of the only battlefield youtubers that actually uses math and stats to determine stuff..
really sucks he has a small sub base as well. he wanted to go to ea play. but his sub base was small and they didnt pick him in the sweep stakes stuff.
but if he was there you would know everything about the balance of the game and how well it was.
because he said he watched the live stream and actually liked that the spread increase per shot was so high. and that it would require more skill to compensate for.
but alot of the big youtubers complained about it because they wanted to use the smgs beyond cqb.
but you could also notice htat everyone playing were spamming bullets down range as if they were some how going to be effective at that range with an smg.

I highly doubt that.

I was just watching Levelcap’s 44 minute long gameplay and saw him shoot a guy that was about 20-30 feet in front of him with an LMG, and did around 16-18 damage per shot. that’s around 5-6 shots for a kill with a powerful weapon well within it’s effective range.

I saw Jackfrags use an SMG at literal point-blank range, he hit the guy in the neck and did 48 damage, and then his next shot did less than 20 - and that was with the enemy standing literally right in front of him.

The only people I saw die in 3 shots were people getting shot by semi-automatic rifles in close-range to the very minimum of mid-range, which is understandable considering the lower RoF and increased need of accuracy for said weapons.

like i said im going off of very little info im just goin off of a few clips i saw. this thread is also hear to make sure the devs keep the ttk where its at. rmemebr hardline in its early days when it had a slow ttk and they changed it in the beta i think.

here***…

Well, there is the fact that Visceral was behind Hardline - and that it was essentially a very different playing game from a core DICE BF title.

bf4 has a mix of fast and long ttks. 2 shots to the head kill, but 5 shots to the body kill thats a 3 bullet dfferece

I prefer a shorter TTK. Since I use tactical advantages (map knowlage, pace/flow, placement, cover etc) and an ability to be accurate fast. longer TTK is for stupid players who run and gun..