#MakeSnipersGreatAgain - How to fix BF 5 scoped Air guns

Snipers on BF 5 are the worst of the BF series. On BF 2, M95 deals incredible high damage against enemy vehicles and requires almost no leading, on BFBC2, M95 can pierce armored vehicles, OHK ship gunners behind armor and OHK enemies at any range on HC and up to 36m on SC. On BF3/4 snipers got nerfed to hell, an vehicle 7,62 mg can pierce armor but an .408 CT cartidge cant, but there are something called hardcore that makes sniping possible on BF3/4. Hardline had incredible deadly snipers with OHK range up to 50m and BF 1 brought more realistic ballistics to the game.

I love playing BF 1 with Russian Winchester and iron sights or with Martini Henry. Even in BF 1 snipers aren’t that deadly, i mean, the armored elite class can take an armor piercing(k-bullet) .30-06 SPGR into the head, at the same time that this combination can damage an heavy tank frontal armor; Martini Henry that was used for big games hunting but needs many shots to take out an horse on BF1, at least in ballistics, snipers on BF 1 fells like real rifles. Even the sound. I still remember when i visited an hunting “club” in Argentina and saw the wounds that an .45-70 round can do in a wild boar in patagonian cold montains. That was amazing. Such big animal dying so easily.

“snipers” on bf 5 looks much more like airsoft guns. Even the shotgun with under barrel rifle is better at sniping than snipers.

Snipers were never great

BF1, BFBC2, and hardcore mode of BF3/4 disagrees with you

Sniping in BF5 is perfectly fine. OHK body shots would break the game. It is way too easy to quickscope and land body shots in this game. If you cant play aggressive and hit headshots with bolt actions then don’t play aggressive, or play the SLRs.

nooby is talking about OHK bodyshots on softcore

But realistic muzzle speed, armor piercing bullets, high damage(finish with an pistol shot) and hardcore back.

One more thing about OHK on chest(softcore), one thing is Martni Henry OHKilling, is a very slow rifle. Other thing is rifles that fire once per second with sweetspot. Everyone agrees that this is OP.

Dice isn’t going to do anything to buff scout because it would act like an indirect nerf to the assaut, and DICE sure as hell won’t do that.

Buff both.

Anyway, i don’t know why people complain a lot about all non full auto weapon in revious BF games. Shotguns, Shotguns + slugs, bolt action rifles, semi auto rifles like mondragon, etc

While I got over scoped rifles in BF1 running bolt actions iron sighted is the most fun I’ve ever had in an FPS. When hosing people down with a spray weapon I zone out halfway through and get bored with a 1.5 second activity, that’s how unrewarding those weapons feel.

Assault doesn’t need the buff, quite the opposite.

Problem is that Dice Sweden is treating them like sniper rifles instead of the standard issue rifles of the war. They should behave more like other guns in the game and not have so many arbitrary rules placed on them. As they are now, they’re outclassed at most ranges and aren’t even that good at long range compared to other weapons. The only thing they have going for them is their one shot kill potential which doesn’t nearly compensate for all the drawbacks the weapons suffer from. They should consider

1: Increasing bullet velocity to be on par with other weapon classes
2: Reducing hip fire penalty to be on par with other weapon classes when using iron sights

3: Removing zeroing as a specialization and replace them with more useful perks
4: Fixing Enfield bolt animation

Recon is fine and there are some very nice Sniper rifles available. The problem is with Assault and their 3 x scopes with no drawbacks. I suspect these were provided to Assault primarily for console players to address some of the visibility aspects of very detailed maps and backgrounds.

If Assaults could only use 2 x scopes at best then the whole game dynamic would shift significantly.

I have tested IRL both, lever action, bolt action rifles and full auto weapons(only 9mm) and can say. Lever action rifles/bolt action rifles are the most fun weapons to use in a firing range IRL. But on BF 1 they complain because shotguns/bolt action rifles are viable, in a WW1 everyone should be running with an SMG like modern cod games /sarcasm

Translating, they lost to assault even at long range but are fine in your opinion… This game has the weakest sniper rifles that i saw in any game, not just BF series.

Yes, on BF 1 the sweetspot is too present. Martini henry having sweetspot is necessarily, but Russian Winchester that can fire almost one round per second, should’t have it. Maybe an “heavy” variant that has more sway, much slow ROF and heavier bullets and no scope with it can be fine, but IMO or snipers should be OHK like BFBC2 or being fast firing weapons, both is too good to be true. Sure, is balanced in BF 1 because semi auto rifles and Bar M1918 are equally good, but i miss the deadly and slow BFBC2 style of sniping.

None of the assault “nerfs” were in any way significant. Every class has directly been nerfed far greater than any nerf the assault seen. For instance everytime medic has been buffed, assault has in turn been buffed as well.

I don’t recall anytime assault has been buffed since release. I also will say I really noticed the nerfs to PAIT and the nade rifle as I used those a lot when capping objectives, and I can’t use them the way I used to since the nerfs. I’d also say the G43 nerf was good enough to cause people not to use it near as much, so I can’t see how that nerf could be considered insignificant.

All assault rifles were made 4 btk a week or two after release. Before that most assault rifles were a 5 btk. When medic got a 1 meter buff to their 4 btk range and 5 meter buff to their 5 btk range, DICE then buffed the m1907 and gave it less recoil.

Despite all buffs and nerfs, bolt action rifles are the worst weapons in the game. At long range, they only beat SMG and loses to everything, including LMG’s, auto rifles, semi auto rifles, etc and at CQB they lose to everything.

I have tested IRL both, lever action, bolt action rifles and full auto weapons(only 9mm) and can say. Lever action rifles/bolt action rifles are the most fun weapons to use in a firing range IRL. But on BF 1 they complain because shotguns/bolt action rifles are viable, in a WW1 everyone should be running with an SMG like modern cod games /sarcasm

Translating, they lost to assault even at long range but are fine in your opinion… This game has the weakest sniper rifles that i saw in any game, not just BF series.

Yes, on BF 1 the sweetspot is too present. Martini henry having sweetspot is necessarily, but Russian Winchester that can fire almost one round per second, should’t have it. Maybe an “heavy” variant that has more sway, much slow ROF and heavier bullets and no scope with it can be fine, but IMO or snipers should be OHK like BFBC2 or being fast firing weapons, both is too good to be true. Sure, is balanced in BF 1 because semi auto rifles and Bar M1918 are equally good, but i miss the deadly and slow BFBC2 style of sniping.

If Dice simply copy-pasted BF1 bolt action rifles and their stats but without sweet spot, it’d be perfect. But alas it will never happen as long as class and weapon balance do not exist.