Map Voting is becoming annoying.

Literally just played 3 rounds in a row on Fort Vaux. Guess nobody likes Nivelle Nights as it gets voted out every time. Can’t enjoy TSNP because I’m playing Metro Fort Simulator every game or every other game. I like playing all maps and map voting is pissing in my cheerios.

Because its the only playabe DLC map to be honest. I would be happy to play the rest of them more often if they would have been included in the rotation with the vanilla maps… Is it so difficult to make official servers with all maps only for Premium players, dear DICE? Do I have to play against 90+ ranks all the time on very specialised maps (infantry, tanks, sniper fest)? This is my biggest issue with this great game so far…

I’m get sick of playing ballroom blitz, played it 3 times one night last week out of 5 games of conquest

Are you being serious right now? Or just another locker lover here?

No, i hate locker and metro. I love ALL other vanilla maps except Fao Fortress (unless I’m flying :P) in BF1 though.
My DLC’s maps summary:

  • Verdun Heights is the worst camper fest in the game
  • Fort De Vaux best infantry map in the game (especialy custom servers with higher ticket rate)
  • Soissons - 6 tanks + airplanes? No thnx.
  • Rupture - 2nd camper fest in the game.
  • Nivelle Nights - finaly a real trench map - I love it.

Just make few official servers with ALL maps for PREMIUM players. Just do it FOR A TRY.

yeah sometimes mapvoting is lolz … but itz still a vote, so …
AND Fort Vaux is realy not Metro … this 2 maps are so far from each other like earth → moon!

It’s been time to go back to regular rotations.

Then if you find a server that has a map that you want to play, the game ends.

It sucks.

They already worked on fixing the repeated maps issue. It will probably be in the next patch.

ok… with regular rotation instead of map voting, you could use server browser to find the spot in the rotation you wanted. So there was no need to institute map voting in the first place.
BUT players complained that the server browser didn’t tell you how close the match was to ending.
And I’ll tell you why the server browser did not indicate time or score remaining in one word: Battlepacks. With the old RNG battlepack system, I’ve sometimes gotten a battlepack when I literally never did anything but join a server and take three steps before the match ended.
So the problem was, that if the server browser showed how close a match was to ending, you’d have a lot of players server surfing all day, joining last-minute matches just to roll the dice on a battlepack.
Now that the battlepack progression system is in place, there is NO reason for map voting.
Bring back a standard rotation, show tickets remaining in server browser, and problem is solved for everyone. You can play whichever map you want, whenever you want.
Couldn’t be any simpler than that.

Both voting & ticket state in the server browser wouldn’t be needed if DICE would bring a proper map rotation. The one which we have know was cool for the first few months of the game. Now when everyone knows what class/vehicle he likes to play it’s rather annoying that you have to play Synai after Argonne for example. Maps should be divided on the categories - infantry small, vehicle medium, airmaps large. So it would be like - Argonne, Suez, Amiens, Ballroom Blitz, St Quentin, Empire’s Edge, Shadow of The Giant, Fao Fortress, Synai. This way you could join Synai and play 5 infantry oriented maps in a row or join Ballroom Blitz and fly your airplane for another 7 games.

that makes sense, but it’s not a deal breaker for me. ANY standard rotation that can be referred to and used for choosing the map I want to play.

An idea i just had - do away with map voting but have the map rotation in a different order on every server, best of both worlds.

Play on a rented server that is running vanilla+DLC. The variety is great.

I havent seen any on PC/EU. Is it even possible to rent such a server?

I get Amiens every other round for weeks now. Absolutely trash system.
I love Monte Grappa and haven’t gotten 1 full round in at least a month. Unbelievable.

Dice, EA, MAP VOTING SUCKS. Do something.

Becoming!!! Map voting has been tedious since day one. I am so tired of playing amiens, grappa and sinai. Once favor maps now despised.

Maybe they could have it so there are 3 maps to vote for at the end of a match might break up the votes a bit, just a thought.

There are plenty solutions that would be better than a current system. You could even leave the voting system - and allow to vote for example between 2 maps - but you would vote only which map will be played first… Or proper map rotation which I’ve suggested before. Plus mixed vanilla + DLC maps on the official servers… Yeah, keep dreaming dude! :smiley:

Once a map is picked it should be put at the bottom of the deck and not come up right away. TSNP maps only have five options though.

Maybe add a random choice to the equation.

This is not a bad idea, but would require checking each server to determine its rotation. A little tedious, and since half of the “voting will make Battlefield 1 great again” contingent never learned to use the server browser in the first place, I doubt they’ll spend the time to look up a server’s individual playlist. In the old rotation, I just wrote the standard map sequence down on a piece of paper and there you go.

Why??? Why take any steps at all to maintain/sustain a system that is ludicrous on the face of it? If you’re playing TSNP and there are only five options… what is the point of voting? Just give me a list of what’s playing in what order and it’s case closed.