MEDICS are FINE if given 3X Scope DEBATE

I know many will likely flame me but I have gained medic since the get go I have used every gun to nearly 10 etc.
Now the elephant in the room, ranged fights.
With the recent changes the mp40, sten, and ZK33 are great albeit slow rof ranged weapons. The true reason we can’t compete at range is our best ranged scope is 1.5X.
If we was given a 3x scope we could better compete at comparative ranges against other ranged full autos like lmg mmg and full auto AR.
Some will say we can’t fight in CQC well just like any class of your in CQC change guns to m19, sumi etc.
IN SUMMARY:
We have decent ranged fighting abilities with very little to no recoil on the new ZK33 we just can’t see far enough to really take advantage of that new range.

Begin Debate, and please keep it civil folks.

Even after the buff smgs aren’t really effective at the ranges where you can find 3x scopes useful. Well you can use half of your mag to kill that guy in the distance but is it really necessary?

x3 scope should be removed from all other classed aside from Scout.

I’d rather they just remove 3x scopes from Assault and Support.

I’m for anything that will make the Medics more competitive at medium range. I wouldn’t even mind if Dice gave the Medics one dmr to play with just so the Medics weren’t pigeon holed into CQ only game play, at least that would give folks the ability to change up their game play a bit.

Agreed but we know that won’t happen lol iv been saying 3x should be sniper only for awhile and I hate sniping lol

Removing the 3x scope seems so obvious. It’s such a big change that the TTK disaster has probably stopped it happening though.

3x would be maybe too much with medics endless self heal. But I think that 2x could be fine, not needed with guns like Suomi, but ideal magnification to MP34 etc.

Medics are fine anyway. Why do they need to be competitive at medium range?

They’re a CQB class, at which they do well.

i believe a scope like the new x2 of selbstlader 1906 would work for all classes except recons that they can keep their x3 and x6 with a tone upper their glint. this would be the most balanced thing to do. neither recons will die from semi autos or supports but nor assaults and supports will engage snipers since they wont have the x3 scope to do that. as a medic i dont ever engage in a fight or 1v1 with recons. but as an assault with m1a1 i usually beat them.

Pointless, the guns aren’t capable enough at that range.

i think we shold give shotguns to recon and smgs and scrap the snipers and semis from all recon so they can be use full. give the semis to suport. muzzelflash and tracer or scope glint every one knows wher you are any way =)

Agreed, 2x should be plenty

While I don’t agree with removing 3x scopes from the game entirely I do agree that they need to be nerfed somehow or the alternatives buffed somewhat(or some combination thereof) so that they are not the go to optic for 80% of the players playing the game. The last thing I’d want is adding them to even more stuff so that 90% of the players running around are using them.

Remove 3X from all weapons except Recon.

Remove scope glint from 3X on Recon SLRs ONLY.

You people are missing the point. Let me make it clearer for you, it’s in the name of the class itself: Medic. If you want to play team support, if you want to resurrect players and resupply med packs, then this is the class for you. If you want to assault other players at range, then you should play Assault.

BFV is a squad level game. There’s meant to be perks and weaknesses to every class because the intent is for you to operate together as a unit. If you adjust your attitude and understand you can’t be all things in all situations then you’ll start to play the game as it’s intended and really find the joy of it.

As a medic, i only use 1x scopes

Too bad a lot of the maps aren’t CQB

I would love a 3x scope just so I could scope out an area for threats before moving up.

The MP40 and MP34 with accuracy upgrades can easily compete at range when tap or single fired and in the right hands. I personally would love to see a DMR for the medic class or perhaps a 2-3x scope. I fully understand and thoroughly enjoy squad roles and gameplay but sometimes the truth is the enemy is a little far away and being able to see them while ADS would make it easier. The weakness that it takes 6+ SMG bullets to kill (more at longer range) still remains so letting the player see the enemy they are going to spend 15 seconds trying to kill sounds fine.

And considering there is little to no suppression or flinching effect, if a medic is trying to take on anyone else at range they are at a serious disadvantage. I just see this as giving players more options which I consider to be a positive thing. I love how many options there are for guns and scopes in BF4 and how you could change your scope’s zoom and crosshairs in BF1. More options available = more players finding what they like among them.