MEDICS are FINE if given 3X Scope DEBATE

and your just above 60 minutes of playing medic qualify in what way to assess the problem surrounding the medic class in what way? a statement like “medics are fine” proves nothing but a lack of perception of said surrounding problems. because there has been ample evidence presented on the threads regarding medic that shows how it compares to the other classes so please read up on them if you need to i can lick you 5 separate threads. and i would recommend playing the class for a bit more to make an actual believable opinion on it before trying to sound smart here.

Might as well stick a x12 scope on 'em too, since neither one is going to help with the fact that all the medic weapons are meant to be CQC weapons and fail on that level as well.

as someone who mains medic for the most part, there is no reason to have a 3x on them because you will be out of effective range with them. i guess if you wanted to see the enemy a little better when they gun you down then that would be the only point of a 3x.

Maybe the max magnification everybody but recons get is the 2x aperture sight? Recons get the 3x and 6x scopes with glint (small for the 3x, a lot for the 6x). Give medics the 2x aperture on most guns and make those the top-end magnification sights for assault and support. Now you have to trade off between better sighting at long ranges, and the fact that the aperture sight blocks a lot of your screen when you ADS.

To me, the 3x scope is a crutch…not saying it’s that to anyone else, I’m just talking about me, a player with fairly poor aim and trouble seeing people at range because I am old and decrepit (I’m 52). I’ve never liked running scopes or high-mag sights in BF4 or BF1, I usually ran red dots in BF4 and iron sight guns in BF1. But in BFV I have joined the masses and put a 3x scope on most anything that will equip it, except the M1907 (and I’m thinking about doing that right now). I hated doing it, but as soon as I did, I started doing a lot better.

The problem is player visibility and I don’t know how to fix it short of bringing back doritos and nobody wants to do that. But, semi-autos and LMGs are very effective at ranges where the visibility in this game seems to almost require you to use a 3x scope. Hence, crutch. Remember, guns firing full-power rounds like .303 or 7.7mm Mauser were effective out to several hundred yards…but almost nobody except snipers actually used anything but good old iron sights in WWII.

Let medic, assault, and support all have iron, reflex, or aperture sights. Recons get 3x or 6x on their SLRs and bolt-actions.

I use the MP34 for the most range potential of all medic guns. Semi-auto fire mode, holographic 1x sight and do fine up to 100m. While I don’t usually get the kill at that range, I can hit them so they back off as I move up to get closer, and if they don’t move I can kill them easily because of how accurate the gun is. I also use the 10% faster bullet upgrade and the stationary accuracy upgrade and don’t shoot that far on the move. I’ve beat out snipers at over 60m like this because they didn’t go for the head and I got them before they got their second shot off.

All that said, I think 2x or 2.5x would be plenty, 3x and the recoil will start to go crazy.

give the Medics M1A1 and 3x scope and we have an new camper class. and give Recon 4x scope and 8x scope and they become more fare from the objective but give the Support an better bipod for mmg and an Ammo launcher cose cant stand running to camping recons all day to give the ammo. an the problem for me is that the bag is good for my self and sniper but medics and Assault prefer the Ammo crate and i wold like to get sticky TnT for support as its more fitting then AT mines or AP mines

Limit their ammo, problem solved.

remove 3x scope from assault.
problem solved.

err, if you want to assault other players at range, grab a sniper rifle. :stuck_out_tongue: not assault.

Put whatever scope you want on the medic guns - they will still suck because rate of fire and other issues.

The smgs are fine now in their chosen range. I would not say no to a few extra smoke grenades, allowing me to get up close and personal

I really do love how most people seem to have come around to the idea of magnified optics only on the recon class. 3x scopes on assault and support do hurt gameplay.

For me it is the biggest reason (in combination with the very open maps and fast TTK) why this game feels like “campfield”.

Everyone knows they will be instant killed when they prone, have scope glare, move in open, revive someone, etc, so they stay at a distance, hide and use assault with 3x scope too.

See this post: https://forums.battlefield.com/en-us/discussion/comment/1376639/#Comment_1376639

Scopes were a thing, stop trying to nerf one class to fix perceived problems on another.

I’m agreeable to anything that will change assault. It’s just too much. Idk the last time I was killed with an AR, all you see is semi-autos because they’re blatantly too strong.

Because they are supposed to be! That’s the point - they assault.

They DON’T!

They stay at a distance and instant kill everyone with their 3x scope and without glare and (almost) no drop or recoil!

But they don’t assault. They solo tanks, have the majority of explosives, recoiless semi auto rifles/the best weapons in the game, can out-shoot the other 3 at any range etc. If you think assault is okay you either main it or aren’t paying enough attention to ‘balance’. Though dice wouldn’t know about that, really.

I do run assault because medic doesn’t work for me in BFV with those wimpy guns. I tried and after pounding my head against the wall for too long I adapted my play style for assault.

I am of the opinion the whole gun tree system sucks. Give medics access to the same guns as assault, stop the specialization BS and just let us play. I do think that if we don’t have glint on 3x - neither should recon. Either that or give assault glint.