Look a lot of people are not going to like this post but whatever. Medics are way to O.P. their weapons are waaaaay too powerful and accurate to be smg’s of the time period and the instant heal up makes them dang near impossible to kill. They run faster and and do more melee damage. Why play as anything else when you can spam medic class. Another thing is I am tired of getting sniped my medics with the m28 trombocino or whatever it’s called its totally garbo that I get headshot sniped by a medic from 200 yards away I call horse poo.
The Trombo has a OHK range of 75m, the Commando Carbine of 50m. The SMGs are very effective in their supposed niche of 0-20m although all other automatics and the SARs are also fairly effective in that range. The medics do not do more melee damage, as this is the combat role no medic should ever run. Secondly they only run faster then when they notified a player that they are coming for a revive. The heal is also not instant but exactly the same rate as all other classes, they only have infinite health packs.
The damage up close is 25, which also is exactly the same as for every other automatic, the other automatics however will not have such a harsh drop in damage.
To educate yourself on the actual weapon stats I recommend: robenter.com
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You are welcome.
Nice bait.
Not sure if serious or baitng for replies.
I agree. The solution would be to give our OP weapons to the assault class as their weaponry is severely underpowered. Medics would then be given the horribly underpowered assault weapons so that we have to learn how to be a skilled player.
I will die on this hill.
waves “medics are OP” flag
Going to be a lonely hill there buddy.
A quick search of the forums for “medics op” brings up only this thread and one other one for Battlefield V.
lol
Oh give me a break. Have you played medic lately? I try to medic main for my team buts its frustrating sometimes. Smg’s have been nerfed already as well. But i keep trying…
Went from being under utilise to op.lol
Medic is not op but in the right hands, it’s super lethal. I’ll say that.
I remember when people were saying it’s too weak and I’m like no, it’s not. It might be secretly op lol.
I guess the secret is out the bag?
I don’t find it op anymore op than say assault or bipods. A lot of the class structuring is annoying though. I hope they do better for the next battlefield.
Haha!
Best response I’ve read for quite some time, @SillySinStorm !
maybe they are using mouse and keyboard, you always have to be this into consideration, before saying something is OP
Medic is fine but revive chaining is still a bit of a problem with this game, especially when it comes to clan stacks.
Can someone please lock this click-baiting thread?
Dude no way.
You’re either playing a different game than the rest of us or are just being tongue in cheek sarcastic. Either way, no WAY is Medic OP in this game compared with assault or support
You are insane. Medic class sucks. Period. The only time my k/d ratio ever goes down is when I play medic.
The only way a medic can get close to being OP is if they pick up the weapon of a dead assault which almonst never happens
Even then they are no threat to vehicles
Can you imagine if dice actually did this ? This forum would become riot ground.
SMGs are, for the most part, generalist weapons. They are decent at close range but can be effective at mid range as well, being both fairly accurate and controllable. The exceptions are the Thompson and Suomi, which can shred at close range but struggle more at mid range. The problem is that they generally get beat at mid range by the typical ARs and SARs that assaults run.
As far as the carbines, they are useful, but also situational. As Vincent mentions, they are only one shot headshots at close-medium range, and also lack the bullet velocity of most bolt-actions to assist in longer range fights. They are basically a hybrid between a Lee-Enfield and a G43, and worse at both in their respective playstyles.
Fortunately, the medic can self heal, which makes up for their weapon’s shortcomings. This heal is not instant as you suggest, but is a heal over time, allowing the medic to peek, trade a few shots, and return to cover to heal for a bit. If you are struggling against medics in mid range fights, remember that the longer the fight goes on, the more they can use this to their advantage. So, push their position if your weapon is capable.
The medic traits which allow them to run faster are both situational, and the melee trait of combat medic only improves the melee range, rather than the damage.
I’m interested to know why you think combat medic is not worthwhile. I play it exclusively over field medic and both traits have saved my life countless times. Double tapping an smg and meleeing with a 55 damage melee weapon is quite effective at close range. I play the MP40 though, so it may not be as useful with some of the faster firing SMGs.