Mg-42.

Who is looking forward to playing with the ‘buzzsaw’?

https://www.youtube.com/watch?v=b2G-lh-GL6s

Just don’t be this guy! :laughing:

Noone gets the complete package, this guy was all balls no brains.

The guy up front is like “WTF are you doing Omar??”

If you look closely you can see him tabbing into the squad menu to kick Omar.

Rambo supports OP, please nerf immediately.

^^^ When you’re being sneaky on a nice flank, and some doofus squadmate spawns in on you

Don’t underestimate support mains…

MG 42 inside tank - Damage vehicels
MG 42 in infantry hands - Can’t damage vehicles

I never liked this logic. Was an big improvment that BF1 brough and BF V discarted without any reason…

Different ammo perhaps?

Maybe byt why infantry can’t use incendiary/armor piercing/etc ammo on BF V? On BF 1 there are a LMG with incendiary ammo and K bullets for snipers…

Try not to look to shocked when the assault or recon class get the anti-tank rifle lol.

I agree, it should damage the same stuff regardless of how it is used.

In game balance issue, otherwise it’s typically a cost issue. Maybe there are armorpiercing bullet upgrades in future patches. Had it been me I’d make it take up a gadget slot.

That would be a cool option. I know ze german snipers were known to use explosive rounds now and then.

One of the major reasons they got executed when caught, using those on infantry.

On BF1 i can take out planes with MG’s(doesn’t need a gadget) and the LMG that comes with incendiary ammo doesn’t require an gadget too… Spitfires only had machine guns during Battle of Britain and managed to destroy some bf 109

On WW2 was prohibited to use it by international convensions?

I guess it was just considered a move to use ammo designated for armor against soft targets.

Effective though. Germans and their damn efficiency.

Depends. If someone have an AR500 body armor, i will not find “overkill” use armor piercing rounds against an human, against unarmored targets, hollow point is much more deadly than armor piercing… Armor piercing rounds tends to “transfer” less energy on soft target and pass trough more.

On Hardline for example* “AP Tracer Rounds deal a greater amount of damage to armored targets and counteract the Armored Insert gadget, but deals less damage to unarmored targets. The accessory also gives each round a visible tracer path, allowing players to track their firing paths easier, although it also exposes their location to the enemy as a result”* http://battlefield.wikia.com/wiki/Armor_Piercing_Rounds

Other game that i played who allow you to choose the type of ammo to use is Fallout new vegas. Armor piercing rounds ignore a lot of enemy armor, but tends to deal less damage than regular ammo, hollow point is the opposite.

How do you know that it does not damage vehicles? We have yet to test it. The game is not even out yet! :laughing: