might as well just get rid of planes

I see the problem. Okay, let’s say a big part of the problem. It’s the pilot’s attitude. Other’s see this, too, obviously.
And this is what my above post points out (in a sarcastic way).

But don’t worry, it’s only funny one time, I won’t do it again.

FF should not ohk fighters and fighters should only be able to use mg and small bombs against infantry. Rockets should only be effective against vehicles and other planes.

Ohh this is another snipers rifles have no drop argument.

Did you need to adjust aim upwards for RPG at over 200m? No, but the bazooka which has the least drop of AT still needs zeroing to aim straight at a target at 200m. What do you think it would be like at 600m with that close to zero drop as you claim.

FF has a low drop however TTL/range cuts it off before the drop impacts.

A multi projectile with a detinition radius that cover a large area is not like a singel projectile , Non had any problem with a one direct hit kill from a single projectile, but fliger is not a single projectile and thats why we need it to get fixed.

I have seen pilots in chat telling other players to not take a plane of they aren’t any good at it, saying that only bad salty pilots man the AA. I have seen pilots who get shot down by AA call the AA user salty.

You say the air is filled with fireworks after the patch, its because before it was ineffective. Planes would face tank AA fire and always come away victorious. Nobody wants to waste their time using something ineffective. Why do so many pilots use rockets now, unlike before? Because they are effective.

For the record, I think SAA/MAA could use a range reduction, but at the same time so should rockets or at least have more deviation when fired from afar.

Because you have to use long range weapons due to the range of AA/MAA.
And bombs have been nefed and are almost useless now.
You cant use mg since you have to get close to ground and risk being ohk by FF.

Because they literally haven’t.

You can still hit with the Bazooka at very long ranges without zeroing it.

Can you stop calling it a ohk , it’s totally inaccurate.
The fligal shoots 2 salvos ( albeit with one trigger press) but thats still 2 shots and all of them have to hit.
In fact the gap between the two salvos is long enough that with a flick of the stick you can space them roughly 20degrees apart… And sometimes you have to in order to hit a fighter moving fast.

So you are saying that it’s not possible to ohk with it?

He’s arguing that it’s a burst weapon, so it’s misleading to call it a ‘OHK’ weapon. DavTan is #17 in the world with FF kills - I suspect he’s quite familiar with what the FF can and can’t do.

The Breda is a 4rd burst gun which is lethal if all rounds hit. Yet, no one calls the Breda on burst fire mode ‘OHK’.

If the FF was made a semi-auto (retaining 214RPM limit and 2salvo mag) instead of brust it’d no longer be ‘OHK’ by even the laziest of definitions yet the FF would be even better than it is now.

It’d be more accurate to refer to the FF as a OBK weapon (one burst kill) than OHK.

Sure, i did already 100 kills today with flieger, i know very well how it handles.

Seems like many other pilots seem to know how to handle bombs as bombs are the only thing that kills me when using AA.
Tbh the more I read here, I do not see pilots arguing against the Fliegerfaust but a small group of players whose very own gaming style is disturbed. You are either not willing or not able to adapt. You keep on telling everyone who is not supporting your idea of an op ohk FF that they have no knowledge but choose to ignore their point of view. In a conquest game with 64 players in total, you probably have around 60 players who think that you are disturbing, annoying, useless etc. But thats not of your interest, isn’t it?
A analogue request to yours would be: "remove planes from BF and replace them with scripted to keep the “war atmosphere” … they are useless and often not part of any teamplay anyway. This would be an absurd demand although it 100% reflects what probably most think about pilots.

I even sent you a pm so we could have a neutral discussion helping to understand eachother. So plz don’t tell us “we are not willing to even try” to understand your point.

Even as an average pilot, i’m totally fine about the Fliegerfaust right now, flying low to get highest accuracy or low bombs dropping time should be a reward but it should also come with the risk of taking hit by the FF. People abusing Rockets on planes so just getting used to be shot down by the FF.

But the SAA/MAA range is just ridiculous now, Fighters plane has rockets, higher maneuver and speed, smaller target but in the other hand not all Bombers/Attack planes has rocket, and some of their “rockets” (like the Stuka) are not that effect at range and some of their bomb has a ridiculous dropping time, so they’ll need to rely on low flying with less maneuver and lower speed than the Fighters have taken the most disavantage with the current AA ranges, in some situations (that never happen before that patch) it’s nearly impossible to even get to a point and dropping bombs because you’re already been shot at spawn base, and there always a few FF awaiting.

Battlefield is a combined arms game, there should balance for everything, not just because something is ridiculous OP so you need an OP thing to counter and leave the rest untoch. FF should stay, SAA/MAA’s range need to be reduce (and maybe get a damage buff), rockets should be less effective at range and less blast radius (so it’ll more of a tool to counter vehicle instead of infantry), Bombers should have higher sky ceiling, bigger bombs with bigger blast radius (with less bomb, ofcourse) to be effect at a single point or vehicles instead of a being a carpet bomber.

It’s all DICE fault at balancing the game, they created the rockets which not only effective at vehilce, but also infantry in a Fighter plane (which it main role was to counter bombers) like the G6, people complaining so instead of fixing the rocket, they buffed the SAA/MAA and FF to be more effective at dealing with Fighter planes at range while the Bombers remain untouch.

As someone said why people are now abusing the rockets, it’s not because they’re effective, it’s because rockets are the only thing that effective with the current AA range. Pacific planes could destroy tank with 1 bombing pass just like before so why people are now using rockets more than bombs, just think about it.

Last time I checked your stats

71 kills. That’s not even near 100.

The day before yesterday I checked your stats to see if you even use FF. You had 56 Fliegerfaust kills.
Today you have 127 FF kills.

Excellent example how some pilots exaggerate / manipulate the truth to make their point. Same happens in the discussion about Fliegerfaust OHK being rare or not.

Right, players got HS in BF3/4 well over 3000m, yet in BFV can only get half that.

Adjusting aim by either aiming higher or zeroing is still counting for drop.

Tbh I’m not really in this thread and my opinion is it should not be OHK. 90 damage is plenty and in reality you get less than that most of the time anyway as I’m sure you know looking at your reports (always allowing for bft inaccuracy). I went from the top so I might have missed some magic.

Pacific Storm - 4 kills in 12 mins with the FF
Wake - 6 kills in 8 mins
Al Sun - 0 kills in the 3 mins you had it equipped.
Hamada - 1 kill in 11 minutes

11 kills over 4 rounds and over half an hour of use.

Have you read my post in the other thread about the FF. I have never said it was OP because it’s not when you look at all planes.
On the contrary, I have said that FF should have faster reload, speed and more ammo to spawn with.
FF is only effective against fighters.
I’m just saying that FF should not ohk fighters, but still have a buff.

BF5 maps are just half the size and those who are bigger, are clustered with cover. The only map where you could probably do headshots beyond 1.000m is Wake Island, sitting on the carrier and trying to hit something on the C flag.

I can definitely sneak up on an unexpectant tank, drop 3 dynamite on him, throw a bundle at the dynamite, and destroy him from 100 health before he even knows I’m there. That’s from 100 health to 0 in an instant on the bulkiest and slowest moving targets in the game.

I don’t see how that’s much different from someone with a FF, lying in wait for a plane, landing an entire barrage on critical points and destroying what is literally the fastest moving target in the game. Especially when that target in question can drop a bomb on a contested objective and have the potential kill more enemy players than a tanker or infantryman could with several rounds of ordinance fired - mostly via splash damage alone. Especially when said target can fly around the map, sneak up on ground armor from the tippy top of the sky box, and OHK or damn near OHK them in one pass.

And that’s just completely aside the fact that naturally and logically planes just have less armor than tanks, and that unlike AT equipment the FF literally has NO other use. You can fire it at literally anything else in the game and do barley any damage at all. You can direct hit an enemy infantry with an entire barrage and it won’t do 100 damage.

At that point its criticism aimed at the FF being irregularly effective at literally the one thing it’s capable of doing.

That’s like saying “I can’t OHK headshot someone with a Thompson, so why can people do it with a rifle” while ignoring you can run around with the Thompson and a 50 round drum mag absolutely bullet hosing people from the hip in CQB with literally the second fastest full auto ttk in the game.

So are you, at this point, just actively parading your opinions around as facts?