so after playing with the mmgs my opinion is this there awful, and there awful for one thing the bipod.
so in 30 ish gunfights laying on the ground or next to a half wall i found only about 5-10 times the bipod deployed if i didn’t die to a sniper of sten first while waiting tor the buggy mess that is the bipod to deploy,
imo the fix is one of three things
1 dice gets of there act together and fixes the bipod mechanics(highly unlikely)
2 do away with the bipod and reduce the dmg by about 5% and say you can now ads all the time (an easy fix and would make more sence)
3 just do away with the auto bipod and make it a button press(would work but people would complain about forgetting to deploy it)
just my opinion as after using them i have no desire to even want to use them they are completely un fun to use and need a massive rework fast
its ok to disagree,i would rather someone had an opinion than just went nah with no opinion.
if they could fix the bipod mechanics i would be happy with tring them again, but i’m pretty sceptical about them fixing it tbh
don’t get me wrong there were times i was able to hip fire a couple dudes from close range and it was fun but most of my game was just spawn screen and that imo isn’t fun when it a game mechanic that gets you killed
You have anticipated me… MMG are just a wrong weapons tier. You lose a lot of time to find the right place to use bipod, and then maybe you get sniped or the fight is been moved somewhere else. And also if you can find a good place, you have just an LMG with a little bit more dps and bigger magazine. 100% not enough.
Imho MMG should work just like LMG, but with a very high recoil…
I think a good solution could be to have the MMGs handle spread like BF1s LMGs did. Meaning you first have much spread and the longer you fire, the less spread you have. And allow them to ADS. ATM they slow down the game and promote camping, which isn’t exactly the right way to go for the battlefield franchise I think.
They were a bad idea from the start if you don’t like passive gameplay styles. Prone MMGers everywhere is personally not my idea of fun and it’s super casual.
The random sliding while prone is frustrating. Preventing my bipod a bunch of times.
I would also like the “ads” hipfure zoom to be more snappy and not restrict movement so much. It feels like you’re aiming a 3x rifke scope with how long it takes. Should feel like a 1x scope.
There is a valid place for this passive gameplay though. For instance: I regularly cap a point and maybe notice that a nearby point has been lost at same time. I set up an MMG to catch rotaters from that point. I get called the usual..camper blah blah blah. Don’t care.
The game ISN’T an under 8s football game where the 2 teams follow the ball round. It can be tactical, and the MMG properly fits that role.
I agree with the concept, the first time they implimented that concept was in BF2142. I actually liked it. It would be by experience of playing bring a better balance than actually changing the raw stats of the guns
They are great, just depends upon how you use them and what game mode.
They are very good on defence on breakthrough and operations, yet i can see how they would suck in Domination or TDM for instance.
An issue with bipods does exist, however when pre setup and bipods functioning as intended, MMG’s are extremely strong, their large ammo capacity, high range capacity and high DPS make it very strong.
Giving them ADS by default creating an LMG would be terrible because they would just equate to glorified LMG’s. The largest counter to MMG’s is Recon IMO and as it should be, however i think the changes that would be necessary to bring MMG’s into a different spot would be looking away from the guns and into other factors;
Reduce time to prone when MMG is equipped.
Bipod deploy time halved with MMG’s.
You can opt to replace an item with an instant deploy-able fortification that allows bipod use.
Just examples, but that would be the route i would take to changing MMG’s.