Can we please remove the no aim without bipod? Mmgs feel so crappy and gimmicky. The mg42 in particular used to be nice, now the recoil is just ridiculous. There should be less recoil for bipod even if it’s just a tiny bit less
Using 50 bullets has less recoil to my experience
just don’t use the crap lol
MMGs are right now a niche weapon. You better jump the FG-42 train while you can
If anything MMG’s are currently the meta, so they do not require any buffs. Nerfs would be more appropriate
every weapon that forces you to be stationary will get you killed unless youre camping in cover. especially mmgs are hard to play. as soon as you start shooting you instantly get a sniperbullet to the head. your best chance to actually play a mmg is to work with a medic or recon and shoot through smoke. that works pretty well with the gunner perk since you will spot enemies through the smoke and they cant just snipe you. your only other option is to camp with it and maybe secure the backline. buts thats actually where these things are at their best
learn to use it…i love my mg42 it just flattens everybody in the way it’s great and hip accuracy ain’t that bad when you give it a few bursts
lol that’s what I thought to martijack but nah especially after the bug recoil nerf bipod
I would much rather be able to aim down the sites (to an extent) like we have been able to in every other battlefield game, but at the expense of hideous recoil. If they found that balance, it would be a million times better than what it is now.
They’re like fully automatic snipers. Buff them and they’d be insane.
BC2 with the MG3 comes to mind here. Somehow standing ads worked there, it’s only a matter of ballancing. Right now MMGs force you to camp adding to the “better camp” attitude this game has applied to the players. The stupid assignments are on another level^^
Just an idea, why not reduce the rof when standing and firing while ads? Who cares about realism anyways.
Nah. I’d rather they make the recoil huge and forced players to tap fire (which would mean that the effective ROF is much lower that what it says on the box)
loving assault. stg44 is really good. ribey too, was also really good in bf1. Tried conquest with mg42 and as always I did crap. I used to go 64-1 or higher during the first months of bfv using mg42 lol
You don’t even need to mess with ROF. Take MG34 for example, it shoots 670 bullets per minutes, same as FG42 and Sturmgewehr 1-5. Just give it more recoil than FG42 and there you go. A nice gun for people who got skill to control it. I would instantly make it as my main weapon.
MG42 was actually used as a light machine gun in WW2 using 50 round drum mag. So make it into that, give it even higher recoil like with Parabellum LMG from BF1 and there you go, players are happy.
M1922 MG is just sweet, i stop using other MMGs ever since it came out.
I’ve just stopped using MMGs on open maps. An mg42 on urban maps is a true joy. Just move after 2-3 kills or you’ll get an incendiary grenade in the face.
If any MG requires a buff it would be the stationary ones. Why are they bouncing around like crazy when they are supposed to be heavy? They for sure do not shoot ‘heavy’ bullets. Given how exposed on is in one of these I think they need to be more lethal (especially at range) to make any sense. The field guns are imo quite well done for example.
If any MG requires a buff it would be the stationary ones. Why are they bouncing around like crazy when they are supposed to be heavy? They for sure do not shoot ‘heavy’ bullets. Given how exposed on is in one of these I think they need to be more lethal (especially at range) to make any sense. The field guns are imo quite well done for example.
I agree, I hate how they bounce around. A few of them are actually positioned well, but I seldom use them because I’m more likely to receive a headshot than get a kill.
I will say though, that especially on the urban maps, you can deterre attackers on Breakthrough from taking a certain route just by firing it down a street or towards a corner.
The “heavy” designation I’m sure is meant as the old designation. Today it’s a matter of calibre. Originally it was a matter of being water cooled, on a mounting or the like, for sustained fire.
olavafar said:
If any MG requires a buff it would be the stationary ones. Why are they bouncing around like crazy when they are supposed to be heavy? They for sure do not shoot ‘heavy’ bullets. Given how exposed on is in one of these I think they need to be more lethal (especially at range) to make any sense. The field guns are imo quite well done for example.I agree, I hate how they bounce around. A few of them are actually positioned well, but I seldom use them because I’m more likely to receive a headshot than get a kill.
I will say though, that especially on the urban maps, you can deterre attackers on Breakthrough from taking a certain route just by firing it down a street or towards a corner.
The “heavy” designation I’m sure is meant as the old designation. Today it’s a matter of calibre. Originally it was a matter of being water cooled, on a mounting or the like, for sustained fire.
A water cooled HMG can shoot all day for as long as you have ammo. In BFV you get a bullet to the head after 5 rounds.
They are pretty worthless.
Can we please remove the no aim without bipod? Mmgs feel so crappy and gimmicky. The mg42 in particular used to be nice, now the recoil is just ridiculous. There should be less recoil for bipod even if it’s just a tiny bit less
No the MMG’s are specialist and ADS would change the weapon dynamics and its use completely.
The MG 42 is the best weapon in the game, the recoil is perfectly predictable if you practice with it. It is not one to hold down the trigger and should be used in bursts.