I do fine with MMGs in every game mode on all maps. It is situational and reading of player movements is essential. Going prone on the ground is available anywhere on the map!
I would say I’m a very mobile MMG player - stay in the same place and you’ll be hunted down. Frontlines is great for moving between capture points and attacking defending areas - great fun with an MMG
Mmgs are fine I have a fully gold-plated mg42 and m1922 and if they were better while not prone, nobody would use anything else. Rock Paper Scissors - every class needs a weakness. I do agree if the visibility were changed then the mmg would no longer be a viable option - i’d Go back yo my gold-plated Lewis gun!
I’m willing to be no one had scope equipped BARs or instakill melee weapons with bullet proof armour, and only 3000 people had Federovs, but they were in the game.
Care to elaborate? If you’re going to say something that contradicts what other people are saying in a discussion, try and give a reason why so that a) you get taken seriously and b) people might actually take your point of view into account. Currently I don’t know why you’ve said no.
I don’t think anyone is really suggesting a straight buff, more a bit of a rework of the MMG mechanics. Perhaps if they implemented a rework of the mechanics, an improvement to visibility, and the removal of using the bipod while on your back (so you have it set up on your legs I guess), then they would change the ‘meta’ of MMGs, or at least offer some versatility to the weapon type.
I do see people complaining. About the bipods, and while I do get the sentiment, I think the problem comes from the fact that the MMGs are more or less unusable, at least with anything resembling consistency, without having a bipod deployed. Reworking them into generally faster firing and higher capacity, but harder to control LMGs which can also benefit more from using the bipod, would in my opinion make the MMG weapon class better, more versatile, and more enjoyable to use, and less frustrating to the people being killed by them as it’s not a case of ‘oh, that guy was just lying on the ground waiting for me to come past to kill me’. Additionally visibility of prone players should probably be improved so you have a chance to actually see someone who’s prone - both with a MMG and anything else.
mmgs are ¯_(ツ)_/¯, dude it’s the same thing that happened with bastion in overwatch. I hate stationary gimmicks. No reason whatsoever to pick support over assault. Ammo has never been a problem thanks to assaults passive and the resupply stations. Make support great again
I don’t think they would be OP with ADS. The M249 and MG3 weren’t after LMGs as a whole were nerfed in BF4 (since capping at 0.99 max spread was silly for 200 rounds). They had 800 RPM.
The balance is in keeping a noticeable improvement in accuracy/recoil with the smaller LMGs. They should feel a lot less clunky and more mobile than the heavy MMGs, but have small magazines vs them. Having ADS but garbage horizontal recoil and base ADS spread would be completely fine imo.
I would like them to be less limiting, yet with the firerates offered the TTK is just too short. I would have liked the BF3 MMG approach with poor accuracy and high recoil.
it has so many limitations that other guns never have. Forced prone, overheat, longer time to shift from sprinting to firing, no long range scope, etc.
If sb can play well with a MMG, he could do far better with an assault rifle, DMR, or a LMG.
Simple.
That’s a fair trade-off, tho let’s be honest, that makes it a lot like the MMGs in BFV. One big problem is how unreliable and frustrating deploying your bipod often is in BFV. If they’d made deploying on sandbags and stuff more reliable then I think MMGs would be pretty near perfectly balanced. It’d be awesome if they limited the number of MMGs each team carried but… I suppose that’d be hard to impliment
I’m guessing it’s was ¯_(ツ)_/¯ when used ADSed and rapid fired right? So people pretty much had to deploy?
Don’t get me wrong, I think that’d be a fair model for the MMGs in this game and think they should implement it, I’m just saying it’s not all that different
This is it. We’ve had the likes of the M249, Parabellum and MG42 in Bad Company 2 all with monstrous fire rates ( well above 700 rpm) and all had the ability to ADS. Yet few players complained about that because they knew full well that those weapons suffered immense recoil and a lack of stability. The MMG’s before had a fine-tuned balance that made them neither OP, nor useless in the right scenario.
The way I see it, there was literally no justifiable reason why they should have changed the already working system for MMG’s. It’s one thing that s me off more than anything, is how the jumped up devs have altered well-working features that used to make Battlefield(s) enjoyable to play.
Arguably there are a large number of you who don’t mind the MMG’s and are able to use them effectively- but equally so there are the same amount of people, including myself who don’t like the new system and think they’re .
Fair play to you if you’ve adapted to it and can use them effectively. But please don’t deny that the change to remove ADS was unnecessary and unfair to the people who enjoyed the support class weapons.