ok there is a few ways to improve the team work in battlefield, but how?
well there is a few ways this can be done. here they are.
- out line clear roles.
this can be done by forced class tutorials for each class before you play. you will only have to watch this one time. it only applies to your first game where you have to watch this tutorial
- fixing the current problems with the team work in the battlefield franchise.
one of the current problems i find is not knowing someone is requesting ammo or health. the voice overs are hard to hear over gun fire and the chat window is something i never look at. one soloution would be to find a way to grab the players attention in some way, but how? well we take the mission log idea from battle non sense but to me his idea does not grab the attention of players how about we make the mission log flash red when you get a new request.
- how to discourage and not allow friendlies to steal vehicles from you.
i have a couple of ways to do this. ok so we add in the feature to lock seats and hold passenger seats. so if we get out of the vehicle to repair a vehicle and blue berry team mate tries to get it but it doesnt give him the option to because it show the vehicle to him as occupied. but the enemy can still steal tanks from you the vehicle appears empty to him but full to your team mates
but what happens when blue berries take gunner seats? i dot know i havet been able to come up witha good soloution for that
- how to discourage camping in vehicles. and encourage that tanks move together and work as a team.
this can be done by cutting the amount of xp they can earn in the red zone say a kill happens in the red zone they only get 50 points for that, maybe even less. this is a hard thing to fix maybe give xp bonuses to tanks that move as a team compared to a tank that doesnt of course with maps that have 1 tank on each team that would have to be disabled.
- last second flag capture fix
ok so this one is simple say there is a flag and your team has half way neutralized a flag if you get on it when its already half way neutralized you get a flag neutral assist this will “assist” will only give you half the points that everyone who had half way neutralized the flag did. this also applies to flag captures.
1st idea; I plead for a singleplayer as a tutorial for the multiplayer. Singleplayer 2.0 Watching a movie can be easily skipped.A singleplayer as well however if it is a good immersivve experience there is a smaller chance it gets skipped. Notice the word smaller chance
2nd idea. I know the vids of Battle(Non)sense but not out of my head but his solution of his was good. I am a big fan of his Battlefield 1982 concept. Grabbing the attention for ammo is a hot topic. Asspecially if players ask in Russian or Chinese; ammo! I cannot understand them lol. Again my idea Singleplayer 2.0 brings a solution as well. But massivly different.
In bf4 supports run C4 and a mortar for example. Make the ammobox a fixed gadgetslot!
3rd idea. Good idea. Give the player that enters the vehicle owner rights. A blueberry can’t steal it anymore or he still can steal it but the first owner have the right to’ kick’ the ‘blueberry’ thief out. Enemies can always steal like you said. The secondary seat has a kick out function by the ‘owner’ of the vehicle. 95% of the times secondaries hurt my tankplay.
In bf1 there are rumors you need a tankerclass to drive the tank. How this implemented not sure. I would suggest first no more in menu vehicle spawn. If you want to play a tank you have to change your class physical or upon entering.
4th idea. You mean the out of bounds area on a friendly base? Although I don’t have huge problem with AA or tanks lobbing shells. The mapdesign on friendly base could prevent camping as well. Someone suggested a hill that prevent lobbing shells down cause barrel can’t point down enough. I opt for smart mapdesign such as this instead of decreasing points.
5th idea. No opinion. However again; Points as a stimulans to behave in a certain way (In this case helping in neutralizing a flag) is already done on a massive scale. It’s now on a point it hinders gameplay. I mean many people play for the points not the win. The efford in neutralizing a flag is to give your team a spawn and extra ticketbleed. These rules many players don’t even know! Again explaining gamemechanics as this could be done in a singleplayer story Singleplayer 2.0
Good suggestions overall. Looking forward hearing from you.
Tata Snav <3
on my first idea it is meant to be un skipable and it is meant to be a 1 minute tutorial for the selected class you chose.. it would be a video tutorial
and my “flag neutralized assist” idea is meant to reward players who jump on flag last second with less points all though they did help some what them juping on and getting full points last second is playing only for points instead of actually playing to win. rewarding a player with less points for jumping on the flag last second would mean those players are ot as high on the score boards..
i however do not like the fixed gadget slot thats how t as in bf3 but i run my ammo box and med kit inverted to the bf3 way so id like to have to ability to choose which one of my gadgets carries the ammo
I know you meant unskipable.
Although I always watch in game footage. There are many gamers really really hate unskipable footage.
I meant it so a support is has always a ammobox. It’s custumizable in bf4 in terms of location on directional button but I mean no longer to have C4 AND a claymore. Or a mortar and a burstgrenadelauncher. Or a UCAV and a MP-APS. Or a ballastic shield and DS3-Decoy.
Battlefield 4 totally lacks focus on class design.
well any game with 4 classes has lack of focus on class design.. you need to have more classes then 4 because with only 4 classes their roles overlap with roles that arent meant for them like the bf4 assault medic..
and i think 1 minute tutorials wouldnt hurt anyone i went in youtube comments and live streams and everyone seemed to like the idea of forced 1 minute tutorials
yeah but theres a roblem with hardlines system… its a fix.. not only does it take points away from people that want to be a team player and earn those resupply medals for the resupply dogtags. it also takes away from team work. a better fix is out there. hardlines is not it.
wow ok so im not allowed to saycrap
Yeah, they got really strict on the profanity thing apparently. Can’t have people upsetting all these delicate little flowers now can we lol.
Back on topic, don’t you still get points in hardline for ammo taken from you? I’m not 100% on that as I didn’t play it much and that was a while ago but I thought you did.
no you dont get points.. i didnt play it much either but i feel that players would never bother too ask you for ammo when they could just take it