more team work improvements

1st idea; I plead for a singleplayer as a tutorial for the multiplayer. Singleplayer 2.0 Watching a movie can be easily skipped.A singleplayer as well however if it is a good immersivve experience there is a smaller chance it gets skipped. Notice the word smaller chance
2nd idea. I know the vids of Battle(Non)sense but not out of my head but his solution of his was good. I am a big fan of his Battlefield 1982 concept. Grabbing the attention for ammo is a hot topic. Asspecially if players ask in Russian or Chinese; ammo! I cannot understand them lol. Again my idea Singleplayer 2.0 brings a solution as well. But massivly different.
In bf4 supports run C4 and a mortar for example. Make the ammobox a fixed gadgetslot!
3rd idea. Good idea. Give the player that enters the vehicle owner rights. A blueberry can’t steal it anymore or he still can steal it but the first owner have the right to’ kick’ the ‘blueberry’ thief out. Enemies can always steal like you said. The secondary seat has a kick out function by the ‘owner’ of the vehicle. 95% of the times secondaries hurt my tankplay.
In bf1 there are rumors you need a tankerclass to drive the tank. How this implemented not sure. I would suggest first no more in menu vehicle spawn. If you want to play a tank you have to change your class physical or upon entering.
4th idea. You mean the out of bounds area on a friendly base? Although I don’t have huge problem with AA or tanks lobbing shells. The mapdesign on friendly base could prevent camping as well. Someone suggested a hill that prevent lobbing shells down cause barrel can’t point down enough. I opt for smart mapdesign such as this instead of decreasing points.
5th idea. No opinion. However again; Points as a stimulans to behave in a certain way (In this case helping in neutralizing a flag) is already done on a massive scale. It’s now on a point it hinders gameplay. I mean many people play for the points not the win. The efford in neutralizing a flag is to give your team a spawn and extra ticketbleed. These rules many players don’t even know! Again explaining gamemechanics as this could be done in a singleplayer story Singleplayer 2.0

Good suggestions overall. Looking forward hearing from you.

Tata Snav <3