I get the gist of what you are saying and agree in part. The mortar is useful to help clear the bottle neck so we can get through, otherwise the gauntlet is too costly. I don’t spam the mortar either - it’s too long of a wait for reload. The camping I don’t mind as long as they can be engaged. If they hide behind spawn, GROW a PAIR come out and play(unless that is their only spawn point). Another cowardly example is on Zavod, when they take M142 in Zavod to their home base.
To be perfectly honest with you, mortars on Operation Locker aren’t that big of a deal purely because the map is so closed off to the point where you can consider killing someone with a mortar a huge achievement.
Now about the people that use mortars on that map.
Instead of camping they could be a valuable asset to the team and play that Support class effectively, providing ammunition to the team or pulling off those flank routes with M249 or something.
The way I see it, they do more harm to your team than they actually do good since they can’t provide fire support efectively and a campy player is no good.
When the entire team is garbage and has let us get spawn trapped because humping A or E/ trying to spawn trap is more important/MLG than covering the outside flank then yeh I’ll kit change and bust out the mortar to try and clear a path outside and I’m not ashamed to say that, I’d sooner help try to win than get buttraped
because i wanted to finish the ultimate assault assignment which requires 50 UCAV kills or mortar kills. i don’t have the UCAV so that kinda narrows down how i have to do it. figured i’d finish the round and i ended up getting the service star for it. didn’t think that would be difficult to understand.