I agree about the arty truck,particularly in ops,but alas dice thinks its perfectly fine to sit out of bounds racking up 100+ kills with very little effort.
Yeah but the tankhunter attack plane takes a bit of skill and planning. It’s the perfect anti-arty truck camper counter.
As far a plane’s go I’ve only been running bomber killer fighters and attack planes. Blowing myromets out of the sky 6 seconds after they spawn makes me warm inside. On grappa ops I just circle their spawn waiting 4 one to appear. Tired of those puds farming me and my mates.
Agree with the Mortar Truck, not with the Heavy Bomber.
What is the actual max range of the Mortar Truck?
Mortars of Support player is something around 100, Mortars of Landship something like 200, the Truck is even more?
It is true all said above about the APTH. There is an asymmetry here because learning to fly it takes some skill (I dare say) compared to using a mortar truck. This means you bind a somewhat skilled player to deal with potentially a noob. So from that standpoint it is not unproblematic. I was just referring to what I mostly do.
I really like flying the APTH and take out vehicles. I do not get huge kill streaks this way (I’m not that good) but the satisfaction is worth it for me. It is another thing to take out a vehicle than just farming some poor infantry guys with the APGS. I would not say it takes more skill but it just feel better :).
That kinda makes you the guy that has to go deal with it since nobody else is.. Dont think of it as a bad thing or (nuisance), think of it as turning you into a super special soldier with a skill set that you and you alone posses (spelling?) and in turn its your super special duty to go get that lil tank over there..
Sorry if you didnt get my lame attempt at sarcastic humor.. I honestly think if anything in this game is “cheesy” as they call it, the arty truck would be it..
There isn’t anything in this game that has less of a place than the Arty truck.
In extreme situations, where you’re getting pounded by a couple really good pilots who can work together between Fighter and Bomber or something, the AA variant is decent for air control. But only in extreme situations.
Other than that, the Arty truck has no place. Its been a thorn in my side since the game came out. Why they allow a vehicle in the game that can:
1.) Sit crazy far away from the action with no threat to himself
2.) Can still lay down explosive death from this long of a range
3.) Is faster than any of the tanks, nearly as fast as light transport vehicles, allowing him to turn and run to repair at any threat
4.) Still retains smoke cloud and self-repair abilities, complete with “emergency repair” to negate damage for free
I’ve been up against attackers on Ballroom Blitz that use the Arty truck on sector one and as soon as the defenders get a plane they leave the server. They will leave 50 + kills and 0 deaths.
Many times my friends and I will try to squad kill them with 4-5 rocket at once. Sometimes you’ll get them and sometimes they’ll jump out and hide with the snipers until the next battalion. Its really a bottom feeder move.
The biggest problem with the arty truck compared to other long distance vehicles is, it can only do that, once it comes close to the action it is destroyed very fast.
With a mortar Landship for example you can do some close combat with 2 good side gunners.
So players can’t play the arty truck any other way then they do now ..
But Arty Trucks rarely have any influence on the outcome of a game, just K/D and KPM padding.
I can even say: if your team takes 2 arty trucks as attackers on Operations you just can stop trying to take a sector, you will lose ..
Playing ops attackers are making progress caps first 2 zones everything is going great, mr le decides to take arty truck and it is not even uncommon to see every battalion gone after that.
Dice la should just revert the changes made to arty truck, heavy bomber, smg 08 as none of em was healthy for the game.