First off, I would like to congratulate Dice for all the hype and positive reactions that the trailer has received. I am very happy that there will be many newcomers to the Battlefield series, and I hope BF1 will top sales charts. You deserve it Dice. Thanks for listening to the community.
Now that this is out of the way, I would like to suggest that Dice implements a multiplayer tutorial for the players that will be new to Battlefield. We were all Battlefield noobs once, and we all know the frustrations that come along with that - feeling overwhelmed on the Battlefield, piloting a heli only to crash and kill teammates 5 seconds later, not understanding how the game-modes work, not contributing to the team by reviving, repairing, supplying ammo etc ..
I imagine the system can work as following : A screen asks if you’re an experienced Battlefield player or a newcomer. If you’re a newcomer, you would be directed to an in-depth tutorial that introduces game modes, classes, roles etc. Something along this line, " As an engineer, you’re job is to take out enemy vehicles, and repair friendly vehicles. A support players supplies team-mates with ammo. Recon scouts area for team-mates, and occasionally experiences symptoms of bush wookieness (Just kidding.) If you plan to pilot a heli, go to the testing range and practice. Explain in-depth how the conquest ticket system works, how rush works etc…
Yeah I’d like that. That would have been useful when I joined the franchise. But then again, maybe just make another Test Range? That helped me a lot when I was learning to pilot and shoot at moving targets. I’d like to see a WW1 representation of what BF4’s Test Range was like.
Would have definitely been useful to me too! First two weeks In BF3 i had no clue what to do. I gradually picked it up and started being a better player and a better team-mate.
The need to add a test range thing to show people how to play objectives as well. I mean I don’t think half the people who play conquest know you have to cap more than one flag or that once you cap a flag you have to hold it to actually win.
I would like to bring back the tutorials for this new BF title. Why? Because, it helps newcomers to the game and some of those people who might not have played an FPS styled game before, so it makes since to. Plus I just enjoy playing the tutorial for fun. It also brings back memories. “Oh a firing range in the tutorial would be nice as well.”
have to be careful here when people say tutorial, a tutorial is go bleed tickets to win, kill people or cap flag. for example, thats a tutorial.
Any thing eles is tactical advise which isnt a tutorial its telling you how to pplay better.
Some one above said;
“First two weeks In BF3 i had no clue what to do. I gradually picked it up and started being a better player and a better team-mate.”
So did you mean you new you had to run and take an area but were just bad at doing that i.e no idea of cover, checking corners, gun mechanics, and you improved your game play and got better.
or
you actually just didnt no to win you needed to reduce there tickets to 0 and there are two ways to do this kill or cap flag.
I believe the tutorial vids are fine, the little 30 sec things that simply show you the objective of that game mode, any thing eles is not tutorial its advice how to be better.
Its a fine line, a lot of people say I had no tutorial with them wepons or maps etc so took me ages to learn what they mean is they no what they need to do, just dont know the best way.
If they had a video explaining each gamode and class that’d help new players it would reduce alot of the frustration i have when people don’t PTFO or give ammo , health, revive etc. A basic hands on tutorial with the vehicles would be good as well, maybe a sniper/bullet drop tutorial too?
Make the singleplayer more closer to the multiplayer. A little bit like the campagn of bfbc1 (yes one)
But with more kit freedom as in multiplayer. So you have to choose a kit. You fight alonside AI/bots teammates. As a medic, you need to keep alive your AI teamates.
As an engineer you’r the anti vehicle guy.
As assault/support (Lmg) you are rensponsble for ammo and laying a base of fire (suppressive fire)
As a Recon you keep distant threats away and alert/spot/ for AI squad.
Classes AI changes automaticily to different class than player. So only unique classes in squad.
That is not all ladies…here is the twist. The computer tracks all your movements and make a ‘profile’ of you. This will be a #%?! to progam though. But it is good code which you can build upon. When and where you lay down your medicbags, ammobags, suppresive fire.
In game if you play as a support and you never supply your AI teamates they will run out, audible complain, and in the end come to you, complain more untill the moment they mutiny and start shooting you with their hanggun Why handgun? because players do that when they don’t get ammo in multiplayer.
If you act as a proper supportgunner you 'll get ‘whitty’ commands from AI teammates and they can shoot their guns and make campagneprogression easier.
If you change classes. Your supportcharacter gets replaced by an AI ‘profile’ mirroring you. And if that is a ‘awful’ teamplayer…Good luck.
Same applies for other classes but hopefully you catch my drift.
How is that for immersion and newcomers…
Don’t invend the wheel twice Dice you already invented it. Keep it close to yourself and simple Dice
I think a lot of new players know what to do, they just play very conservative so look like they have no clue! That said it would be a good idea I guess.
I do think that 1 min tutorial videos like in R6S about basics (classes, chain of command, game modes and vehicles) and singleplayer campaign having closer resemblings with multiplayer would be good quidance for newcomers and wouldn’t require that much of extra work to do.
Your’e right. Its important to distinguish between getting the people to understand how the game works, and giving them tactical advice.
I meant that I did not know how the conquest ticket system work, nor did I know the importance of repairing a team-mate’s vehicle. Being able to comprehend those things made me a better player.
Honestly pool the campaign is a terrible substitute for a teacher.
The enemies are predictable pushovers even on the hardest difficulty, and hardly any of the MP mechanics are explored. Suppression, repairing, reviving. You barely even get to pilot vehicles.
You should be forced to do the tutorial or online wont work. New players ruin the game for veterans by constantly sucking and calling hacks instead of trying to improve.
I just made a teasing video about this kind of thing, kinda like the overwatch beta. Honestly, watching it over again it’s pure cringe, but whatever. I’d be swearing like a sailor if I didn’t make and edit a script this cringy.
More on topic, I definitely agree with a simple in-game tutorial that’s required before going into any match at all, specifically about playing the objective. Then further optional tutorials on using specific vehicles.