I just jumped on after some time playing other games and I spawn in consistently with no guns, no Melee, no animation, all enemies and teammates are just vaguely transparent white blobs, guns don’t kill me and I can only be melee killed but I can’t kill anyone else.
I’ve closed the application and rebuilt my database, EVEN DELETED MY GAME just to be sure and this issue is still persisting!
I’m at a loss guys I have no idea what to do. This is by far the worst bug I’ve ever encountered in all of Battlefield history.
No that is almost certainly nothing to do with connectivity.
When we say “texture streaming”, its not related to internet connectivity whatsoever.
Lots of game engines have this feature called texture streaming, where only the required textures for a map and assets are loaded rather than every single texture for every map.
Part of the reason games have texture streaming is to reduce wear on the drives and to optimise game performance.
It sounds to me like your hard drive, as in, the storage device inside your ps4 is showing signs of failure due to the slow speed of textures being loaded into memory ( this is what causes the white soldiers and assets and map decals )
You will need a new 2.5 inch SSD or 7200RPM hard disk drive to fully rule it out.
Even better, if you have other games that use texture streaming ( bf1 / red dead redemption 2 / gtav for example ) try those titles too so you can see if the issue persists with multiple games.
Note I did not say his storage was definitely failing.
Hence why I suggested loading other titles to see if the issue persists there.
That is usually a symptom of a failing drive, such as due to bad sectors, ( I’ve had my own experiences of this happening on pc and replacing the drive corrected it )
Can you provide video of these occurrences for me to forward to EA and DICE staff?
We’ll also need to know whether this issue is present on the regular ps4 or the ps4 pro.
Also had these issues on PS4 Pro, Marita only however, and did end up with partial drive failure months down the road. I had tried initialization and reloading the game, etc. to fix various hiccups but eventually the prolonged load times surfaced. SSD replacement well worth it.
I don’t believe it’s a fault with his storage. These issues have been occurring on and off throughout V’s life cycle for me (PS4 Pro) but have become far more pronounced since the last update.
Every other game plays fine, issues this severe only seems to occur with V.
Twisted Steel now seems to be particularly troublesome.
It’s occurred again and I recorded it. Shall I pop it on YouTube and post the link here? Or Inbox it to you directly?
As you can see I spawn without a primary, I cannot ADS with the pistol, nor will it fire consistently. I cannot use gadgets also. The rest you’ll see for yourself.
Could you please inform Dice staff also that TTK/TTD is still very much out of sync. Enemy planes, tanks and soldiers are often silent and the permanent death state bug is back where you cannot redeploy, the only way out of the ‘death’ screen is to quit the game.
I think LOLGotYerTags Is pretty much spot on.
Texture streaming is a lot more prevalent in bf5 due to its sandbox nature and and it puts less stresss on the gpu.
Simply looks like your drive can’t stream assets
fast enough due to an imminent failure
Your other games probably play fine due to they don’t rely as heavily on texture streaming due to smaller maps thus can throw the textures in to gpu memory.
As said already, there’s no guarantee, it’s pretty hard to diagnose anything just using text.
Having said that it all depends on how the game is made…for instance if elements of gun/gadgets have a check on them to keep them inoperable until fully loaded then yes that would cause that issue.
TTK/TTD is also hard to say, the game already has those even on a working system, but likewise if a game is constantly being overloaded with texture “requests” because it needs 20 textures and is barely getting 5 out then that full process is still running in the background on top of the processing needed for your game. That may also slow elements of the game down and cause some things to be more delayed than others.
Larger maps are also usually less intense not more, at distance only the low res/ “small” texture files are used and only the bigger more detailed stuff is used immediately around you, and “big” maps usually means open maps with less detail not more. Tighter maps will have far greater problems in this regard.
and lastly the smaller game modes really don’t matter, the full map is still loaded simply one part is portioned off.
So yeah if your demanding exact answers good luck, we don’t have your machines to look at 1st hand and we don’t have the game code to know how everything is functioning exactly, we can simply point you in the general direction that we’d go in using the very limited information given.