Netcode post patch

The netcode seems like a complete disaster at this point for me. I’m on Xbox. It’s even worse than it was a couple of patches ago which almost made me want to give up. I played a round today, had 40ms ping, registered 3 close range shot gun hits to an opponent who turns and one shot kills me with his shotgun. The lack of maps is a disgrace and the online play yoyos back and forth as Dice tinkers with it. This is getting very old. I’ve been a bf player since bf42 and I’m close to giving up.

Try a reinstall. Can’t promise anything but I’ve had good luck doing a reinstall with PUBG for Example.

I saw rubber-banding tonight like I hadn’t seen before, especially with vehicles, not a good sign. Of course with all the overseas players bringing their lag to the game, who knows? I joined one squad tonight with a guy from China, ping 264, was AFK most of the round too–naturally he was squad leader so I had to join another squad. There is no good reason why a player with a ping like that should be in a NA server. It killed PUBG for me, if it increases in BFV that’s going to be the final nail in the coffin. I sure wish EA would grow a spine and put in a ping cap of 100ms or so.

I am getting stutter in big action moments again… with my game.

I am a low pinger, but the game is stuttering all over the place..

I am finally done with this abomination…

Its crap like BF1 netcode was all over again

It is hot garbage. Rubber banding all over the place, getting killed 10 feet around a corner, getting killed behind solid cover, it is ridiculous.

I agree.

Uninstalled…Ongoing Bad Netcode, loosing all UK Servers, and AR Smg weapons changes was the last straw for me…

I’ve noticed many shots simply do not register after the patch even though you aim directly at enemy.

Had this issue aswell.

Shot an enemy 2 times in the face with the Rib, nothing happened, he lags, then he is beside me, and one shots me with the stg.

I’m not sure if it’s netcode or if I’m just playing like a potato right now but I was getting shredded last night and noticed quite a few hits not registering - I put 3 rounds from the G43 in to the back of someone last night and saw their avatar flinch but got no hit markers for example. If it matters or makes any difference my ping is usually 28 or the DE servers and if memory serves there were a fair few 100+ pingers on the server at the time (one guy in my squad was in the 250 range and I remember at least two players who were closing in on 400ms).

Rubberbanding fest in my case despite having 42 ping.
Before the last patch the rubberbanding was way more esporadic.

Its a mess uninstalled this morning…enough is enough

I had a 63 ping yesterday in one server. Most I ever had. Didn’t matter we lost like 5 maps in a row. I only stayed in that server cause whole squad was using mics. Which is somewhat rare so I stuck it out.

On PC. 13ms latency. Hit markers galore last night, 110+ damage to a single dude but no kill. I’m getting killed in one frame by dudes who on my end look like they do instant 180s in a millisecond and shoot me dead before I even see their muzzleflash. No network performance icons. 120FPS solid. Future frame rendering off. Was terrible. Pissed me off royally.

Haven’t had good experiences with it this morning.

Was there not a mention of “netcode fixes” in the patchnotes?

We all know what that means: if Dice tries to fix something, something else breaks or it gets worse …

I had the same experience post-patch. Not that I’m an eSports star, but I at least usually maintain a healthy positive KDR. But not after this patch, I struggled just to stay even and always seemed to lose gunfights where the other guy was three-quarters dead but still managed to finish me. Whatever “fix” they applied to the network performance sure isn’t working out for me.

Only in Firestorm it seems.

https://www.reddit.com/r/BattlefieldV/comments/biq3az/battlefield_v_tides_of_war_chapter_3_trial_by/

“Improved netcode for bullet trajectories to prevent tracers and the actual bullets from being out of sync when playing Firestorm, as well as other netcode improvements that could previously cause inaccuracies between the client and the server.”

And the Netcode in FS feels 10 times worse now … feels the same as in the main game now …