Based on the history of the titles, all of these things, from tickets to timers will be editable. I’m sure we will have plenty of 2000 ticket trenchgrinder servers to choose from…
I think it’s a timer and the team with most kills wins, like in battlefront. This makes capping flags less important as you only get points for capping flags and you dont bleed the enemy tickets. A bad move by DICE imo.
I’m hoping this will get changed before the release, if conquest is only gonna be short 15 minute games I’ll be very sad. Somme of the best games I’ve had in bf4 has been one side or the other coming back to win in the last 15 or so minutes of the game because the other side got careless
yeah what was that all about , ive seen no explanation of the score system from any youtuber , was it on the live stream ?.. i didn’t watch that but have watched lcap , frags vids etc
To be honest it looked like they simply set a very high ticket limit combined with a short round timer in order to make the rounds easier to fit into whatever timetable they had. I mean, if you go for ‘reach ticket limit’ option, round times can be all around the place. So, all in all, I don’t think that there is any realistic change in Conquest mechanism.
so no explanation of why the numbers on the score ui on top of screen counted up … and not down like it does in bf4.
it didn’t seem to be based on kills if you watch the vids and at the start of l/caps vid i saw it say score 1000 to win
the op didn’t ask about the timer