A new Battlefield means new game modes but what new modes should be created? Leave your thoughts below and I may include some in an upcoming YouTube video
One idea i had is you have 30 seconds before a game when each player can create trenches and defenses around the map to open up customisation options. When the time is up the objective is to push each team back to there base and eventually destroy the enemy base. If there is the right types of maps for this game mode then in my opinion it could be interesting but obviously it is very brief and im sure there is many problems to it…
Push an insurgency mode. You have 3 ‘flags’ to cap and you have to cap them one by one. Everytime you capped one you advance on the map. They are like conquest flags but take much longer to cap. Each team has a number of waves (respawn). The attakers start with less respawn waves but gain some everytime they advance on the map. When you’re dead in between waves you spectate your teammates for a few seconds.
I have played Insurgency myself and i do like this game mode. Could work with Battlefield but im sure they would have to put a twist on it. Nice choice though
I like the sound of that, could be interesting. Imagine if the train was next to a shoreline and having a one on one fight between the train and the battleship
I actually had a thought on a multiplayer type of gameplay once hearing of the potential for alot more in depth naval based warfare. So it is pretty much a beach landing scenario. You start with one team attempting land on a beach and take some sort of forward beach HQ. (If you die you have to re-land on the beach in another beaching craft or be treated by a medic) I’m not sure on how to balance the next stage whether you have to hold the HQ for a period of time or in capturing or setting up the HQ or taking out an anti aircraft emplacement you gain the ability to respawn in an aircraft and wait till your over a dropzone to paradrop in as the next satge of respawning. Then fight into a city to capture the enemies forward base.
I think you could incorporate this game mode into many different maps not just a beach landing. With different types of respawning with different types of maps. In my opinion it would offer a much more realistic and immursive gaming experience.
Also adding levelution such as weather that knocks your labding crafts boats off course or affecting the trajectory of your aircraft and wind that makes it harder to land where you want
SWBF has a mode just like that. Both teams fight over a point and once a team claims the point, a new one opens up in the direction towards the enemy team’s final point.
It’s fun if it’s done right (maps that allow flanking routes, etc.).
The name escaped me. Love that game mode when the map supports it so. The opening few minutes are intense in SWBF as both teams throw everything at that first initial point.
It could definitely use a tweak on how it is scored, but yea, it was fun. I think it could almost use a similar ticket count like CQ, the more you take, the quicker the bleed so you aren’t able to win last minute like in Battlefront.