To prevent enemies stealing your vehicles from your base, tanks and air planes will only physically appear in your base if you spawn into it from the deployment screen.
This also applies to all vehicles which would spawn at captured points.
If you choose to spawn into a tank/plane from the spawn screen as the driver, you will gain the ability to repair said vehicle, but lose the ability to wield a strong primary weapon.
If you exit the vehicle and pick up a different kit, you will lose the ability to repair your vehicle.
Tanks and Planes can be repaired from within, however if you are hit midway through a repair cycle, it will reset the repair phase. The vehicle is also immobile during repairs (so a plane will slowly descend)
You also have the ability to repair the vehicle from the outside. However if you get killed by an enemy and the enemy gets into your vehicle, unless they are a tank/pilot class, they cant repair the vehicle.
These changes also mean that you can’t have one person repairing a tank whilst it is in battle with another tank, which was a common tactic used in previous titles.
Vehicles now have dynamic damage (eg one wing of the plane can be destroyed or a turret of tank separate to the rest of it).
The Engineer class is now effectively split between the Mechanic (can only repair vehicles) and the Assault class (have anti tank weaponry)
Other classes will be able to choose between an anti-vehicle grenade or an anti-infantry grenade.
I have seen several statements being made about medics having the ability to repair friendly vehicles later on. With a hammer of some sort (if I am not mistaken).
Why do we need a mechanic that prevents this stealing of vehicles?
If we just abandon our tanks then we should be punished by letting the enemy take that tank. This should teach the newbs not to abandon their tanks. Do we need DICE to hold our hands?
Yea, not incorrect, I just forgot to add that. It wasn’t in the pre- Alpha build yet though.
You can still steal enemy abandoned vehicles. However it has to be one which was spawned in (so you wont find any which spawn on a flag unless you have that flag capped for yourself - previously they would spawn as physical vehicles even if it wasn’t your cap.)
Seems like a bad mechanic. Close tank battles often result in a bare win, due to a good rep and backup engineers. One remaining anti-tank grenade can then end your tank if you can’t repair during the fight, and so a draw is created.
What this means is that there will be less pressure in close/skilled games to support the tank, because all of those resources will be wasted if the inevitable result is a draw. Perhaps quite opposite to what the devs expect, but no matter what mechanics they introduce to support low-skilled gamers they will not be team-players. And this is why they need to take experienced and competitive players’ advice seriously.
They actually need to take the advice of people like JackFrags and Battle(non)sense as a sign of clear direction, not half measures, because they just end up with a mix of low-skill and high-skill mechanics. A melange that leaves no one happy. A clear direction for the game is much more important.
“These changes also mean that you can’t have one person repairing a tank whilst it is in battle with another tank, which was a common tactic used in previous titles.”
Don’t blame DICE because you don’t understand what’s going on. If you abandon your tank someone else can still come along and jump in and steal it. You’re complaining about an imaginary issue.