Gewehr 43, Selbstlader 1916: Drop to 4 Bullets To Kill around 39 m (never).
Turner SMLE: Drops to 4 BTK around 28 m (50 m), 5 BTK around 68 m (never).
Gewehr 1-5: Drops to 4 BTK around 13 m (30 m), 5 BTK around 44 m (50 m), 6 BTK around 63 m (never).
M1 Carbine: Drops to 5 BTK around 39 m (50 m), 6 BTK around 63 m (never).
Assault Rifles:
Can no longer 4 hit kill with body shots only.
Drop to 6 BTK around 21 m (50 m), 7 BTK around 53 m (never).
LMGs, MMGs:
Can no longer 4 hit kill with body shots only.
Drop to 6 BTK around 21 m (50 m), 7 BTK around 57 m (never).
SMGs:
Can no longer 4 hit kill with body shots only.
Drop to 6 BTK around 15 m (25 m), 7 BTK around 32 m (50 m), 8 BTK around 49 m (75 m), 9 BTK around 70 m (never).
MP34 does not drop to 9 BTK at range.
Self-Loading Rifles:
Will now require one extra shot when hitting the lower body, arms or legs unless the other shot is a headshot.
Buckshot Shotguns
Unchanged: Same damage.
Slug Shotguns:
Slightly adjusted: Will deal less damage when hitting lower body, arms or legs
Some changes are bit crazy and many weapons will be useless 30+ metres now…
Sniper rifles are still pathetic and weak unless you can land every single headshot. SMGs are even more worthless unless enemy is literally in front of you. Not really sure if semi-autos deserved any “adjustments”.
I’m sure the game feels awkward now. Any confirmation if these changes managed to fix one frame deaths?
Should have nerfed the size of the head hitbox for snipers whilst they were at it.
I mean SMGs were already in a bad place and now I might as well get out my airsoft Thompson and use that instead.
DICE once again doesn’t seem to understand the problem is with the TTD, specifically netcode issues and how easy it is to get OHK by a headshot. Now it’s going to be bullet sponges, but with the same TTD issues. I’ll kill them in 5 seconds, but it’ll appear like I die in 2. Great job.
These global changes are bad. Each gun requires to have own specific balance.
Now any faster rof gun will have advantage, lewis and bren - slow firing lmgs now 6-7 bullets to kill at their core mid ranges? Wth?
Fg42 with 20 bullets in magazine same nerf as all others?
Smgs usefull only 0-20 metres, then no point even bother firing at enemy.
Really? Did you make these changes during 1 afternoon?
Its crazy and some guns will be totaly unusable now.
“meaning players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield V”
they don’t log back in cuz of endless EoR bug and not getting CCoins at 50… ffs…
You are sure the game feels awkward, yet you have not played it to test yourself? And there is a Conquest Core server with old values up for you to do cross comparisons.
Are you guys just being weird at this point for the hell of it? I mean the dev asks for the community’s feedback in the original post, which should have been linked in the terrible OP.
I think by the in-game scores I am witnessing it is obvious elites and great players are mostly stomping newer players, who can barely stay alive at this pace. It’s what I see in my games, but I have no idea if that is team balance or TTK or what. A little of both. This is a step in the right direction. The TTK was way too fast before for a game like this. I did well, but it just did not quite feel right at times.