Probably more annoying than BF4’s atrocious netcode on Console and support gadgets combined. Atleast let me flank the downies who are camping without popping up on the minimap. If you do add this annoying feature do not let 1 team have a commander and allow that team to destroy the other team.
So what if there were no UAVs in WW1, If Dice wants the Commander to have a spotting ability then they’ll just have the player deploy spy planes or some such that circle the area, highlight you on the map, and get you killed.
This thread has no understanding of the role of the commander or how it is meant to be played.
Commander is not even close to a CoD kill steak…
Commander is annoying because he is helping his team??? What are you, someone who whines when the odds are not in your favor? Why don’t you become the commander of your team? Maybe help your team out a bit.
Oh so if there is not a commander on the one team then there should not be commander on the other? Well if there is not a good jet pilot on the one team then there should not be a good jet pilot on the other team? What is this whining? Sometimes life is not fair, deal with it!
To be fair, it takes a decent amount of learning and skill to use a jet or tank for an entire match.
Commander mode takes no skill whatsoever and deserves to be gone.
i will be honest with you . i will throw the truth right into your face. ..
commander mode in bf4 meant to entartain kids,bad players that wanna feel like people are fallowing them , house cats that likes to paw the ipad (but they removed that feauture since even cats got sick of it ) this is what is meant ..
most of the time you will end up in a match that one team has a commander …
and NO ! it is not my job or anybodys job to become a commander to “help” my team … it is DICE’S at least it was , to make sure that 2 commander are present or no commander in a match … they could easily achieved that by tweaking a matchmaking algorithm for that ..
i paid for a FPS (first person SHOOTER) not a dorito button smash simulator …
and when 2 commander are present , not the team with best commander wins , but the team with better players wins …
and this is not whining these are facts .
also it is not in the next game for a reason … now go back on the rooftop , and keep shooting . maybe you will get an assist count as kill every now end then …
The truth is that DICE made a joke of the commander position compared to what it was in Battlefield 2, you probably have never played Battlefield 2 but it is the best Battlefield to date. A good commander can get a weak team organized and make them win the round.
In war, in sport and in business it takes good leadership to get a weak team to turn the tide of Battle. Making sure that your team members are attacking the right flag positions in order to gain control of the majority of the flags. And yes it is called being unselfish and doing the dirty job of pointing your teammates in the right direction so that you can win the round. But it clearly looks like you cannot lead as you think its all about yourself: “i paid for a FPS”. There are 32 other people on your team who also have PAYED for Battlefield and by doing the not so fun job you could give those 32 players a winning round.
Commander is cool. Dropping stuff. But the UAV is what kills it. You can spam them, and if only 1 team has a commander, the team without the commander is spotted 99% of the game.
now we are talking about bf4 and bf1 .. so please stop making assumptions and flashbacks about a 12 year old game wich i played way more then bf4 - bf3 combined but this is not relevent .
what leadership are you talking about ? do you think when you are a commander you score high or you win the game because of leadership ? lol … then you have no idea about "leadership " .
a one sided commander will win a game only because of uav’s and if a team with a commander manages to loose a game against a team without commander it is because that team has players with no hands , using voice commands … , and in a 2 commander match , it comes down to wich team has better players , not wich team had a better commander … just realise that .
and this is a game … a first person shooter .. it is not war , it is not a real sport , it is not business . people expect to play it as it is and are not or should not be entitled to play a broken meta …
trying to justify a broken aspect of a game is not healthy … flaming people who are discussing it is also not healthy …
commander is cheesy … just like ucav , airburst and other gimmicky gadgets …
Whale, from what I’ve seen, it seems better implemented in Battlefield 2, albeit maybe not perfectly (people need to lose the rose-tinted glasses).
However, in Battlefield 4? Commander assets depend on how well the team does and not how much the commander actually helps the team. From there, it’s pretty much pointing and clicking on a mini-map to spot and kill people. Sounds a lot CoD like kill streaks to me. Holding the hand of those that truly don’t need their hands held. If you’re actually good at the game, you should be able to continue doing good at the game without any extra assistance. Simple as that. . .
The Battlefield 4 Commander was badly implemented. As you said that the commander assets depended on how well your team was doing and that basically gave even more power to the winning team. Therefore I do understand your example of a COD kill streak. In Battlefield 2 each commander had their own set of assets that were located in their home base. These assets could be destroyed by the enemy team. By having their own set of assets the commander was not restricted by how well his team was doing and therefore could help his team all the time.
The Battlefield 4 UAV was so over powered due to the new 3D spotting system. Being able to put a BIG ORANGE FLOATING DORITO onto all enemies in a certain area is kind of very OP. But battlefield 2 did not have this 3D spotting which therefore restricted spotting to only the mini-map. Players needed good map awareness to know where this enemy is and what would be the best way to take them out.
I will be making references to a game which implemented the Commander system in the best way and yes I do know it was not perfect but it did work.
Did I say anything about points or score high? No I did not. And yes most games do have a leadership structure. Even battlefield 3 had a leadership structure. The squad went where the squad leader thought it best for the squad. I do know what leadership is about: “And yes it is called being unselfish and doing the dirty job of pointing your teammates in the right direction so that you can win the round.” And then also taking responsibility when things do not workout as planned. Good leadership plays one of the biggest roles in any tactical first person shooter.
I do agree that the UAV was OP due to its ability to 3D spot all targets in a fairly large area. This can be remedied by making it only a 2D spot. To be honest I have come online as commander in BF4 a number of times with my side stuck in their home base being based raped. Tickets standing at 654 - 332 against us and by just sending the squads to the right place at the right time I was able to help my team win with 112 tickets left. Yes the commander is very poorly balanced in Battlefield 4 and the round is not only dependent on the commander but it does play a crucial role.
Battlefield is a tactical first person shooter and all pro teams in tactical shooters for example Counter Strike all have team Captains or leaders. And yes it was a choice I made to play as commander even though it looks quite boring, I was glad my team came out on top in the end.
Battlefield 4 implemented the commander position very poorly and I understand your frustration with it. From what I have heard, DICE is not implementing the Commander mode. I am excited to see what this new “template” is that they are talking about. And to be honest, the last thing I want to see in Battlefield 1 is any half-attempted implementation of anything. Either do it right or do not do it at all.