Would they find a good way to balance planes and such when there is no lock on? or will a new era of pilots playing 120/0 on only 1 map happend yet again?
If they make it realistic the planes shouldn’t be too much of a problem. Now that would cause problems for pilots because they’re pretty much toast whenever they take off. I imagine they’ll level it out a bit which is good because the planes then weren’t the most armored things around and if anything, just fly at a higher altitude. Now for the lock on, I for one and pumped to experience the WW1 dogfights and actually rely on skill to get kills rather than technology doing it for me. Going to be a lot of fun. Oh, and another thing.. If someone is good enough to get a lot of kills in the air, respect to you bro lol
I just hope they remove speed control … either your flying our your not … speed control is what makes it so hard to fly against good pilots. Either their speed control is PC controlled (macro) or they are gawdly at keeping that perfect out turning speed.
You guys saw the blimps in the trailer right? Those are pretty much air mines keeping pilots from doing strafe runs on the ground targets. Also as people above have said, there will be AA to stop planes.. No need for lock-ons in an era where they didn’t even exist anyway…
Here’s an example how well the Lock on weapons work against planes
I’d say it’s easier to use something unguided to kill planes as it has been in the history of Battlefield titles from 0:44 onward
I dont believe planes in ww1 attacked ground targets very much. They mainly fought eachother in the skies.
Assuming Dice gives the planes some pretty beefy machine guns, attacking ground targets would be a risk vs reward venture. You should be able to shred infantry fairly easily with the MGs, but your plane is weak and vulnerable to small arms fire. So if you dive down close enough to accurately engage infantry, your taking the risk of being shot out of the sky.
I actually think this will be one of the better balanced BF games.