Anyone else saw the tweet yesterday from BF:Bulletin… No platoonsupport function upon release.
So the game which has so much emphasis on TEAMPLAY… Comes without the ability to form a team…
SLOWCLAP
I know BF1 did not have clans for the first 6 month… But this isn´t an excuse to leave the platoon-features out on a consequent basis…
Yep, that is BF. They removed all features that could be seen as social or community building with BF1, and even something so simple will not make a comeback. This is hugely disappointing, but nothing really surprising.
These things should be in while the game is relevant, they added it in BF1, when exactly? Sometime after TSNP, right? The playerbase had already shrunk so much during that time that so many did not profit from this at all, and all the platoon management remained shallow and irrelevant, when compared to previous games. These are the little things that keep people and communities playing for a bit more after all.
I would have thought this kind of thing would be a relatively straightforward port from BF1? Even if they pman to make it ‘better’ they could start with just a basic system
In last 3 BF games platoons always came 3-6 months later after release. Why is really good question, when it was always prety much same, why features like this they always create from scratch for every new game when they are identical…
It is just amazing how they can fail at porting these things across games. Every iteration tends to work a little bit worse also. In BF4 it worked fairly well through the battlelog but the BF1 beta is still quite broken 2 years after main game release. The upside is that nobody notices when we have stacked 15+ dads in one team ;).
I have to believe that they have a specific reason for not supporting platoons with their launches. I bet it has something to do with not wanting to scare off all the casuals that will buy it initially and/or get it for Christmas. And they know that most people in clans are the ones that will stick around longer.