This whole transition from aiming to not aiming in LMGs honestly makes me want to vomit now. I do not think I can honestly play this game like this anymore.
Also does anyone know where the actual changes are? The only link I found goes to a 404 error page.
Imo this ‘Balancing’ update has completely the game for not only me but for quite a few others too.
No matter where you are, what class you are using or what distance you are from the enemy, you just get killed in a *** way every time. This faster TTK and weapon changes has just completely ruined the fun for me.
Before this update came out I would die and not care (Most of the time) but not every death is so cheesy and stupid. Every gun I try to use just feels off and inconsistent no matter what it is (Except snipers because they didn’t have massive changes). The SMG buff is just pure CR when you are trying to PTFO as a medic or support because they get a glimpse of you and you may as well redeploy right there because there is nothing you can do.
I consider myself a decent player, not the best by any means but not trash either and I find after the update I can only kill people if they aren’t facing me. I don’t know what it is but just everything is off.
One thing I did notice whilst playing the whole of today is that it’s near enough impossible to do well in a server with 100+ ping because of the ridiculous TTK. I don’t even know I am being shot before it’s too late. This basically means i can’t play with any of my friends who live in the US/Canada because it’s stupid going on US servers and vice versa if they came on EU.
The only good thing to actually come out of this update is the new maps and vehicles etc.
Dice please role back the balancing update.
If this isn’t changed back then I can’t see myself playing Battlefield until the next game is released.
can we get some numbers? only thing i have noticed is the super slow aim down sight for lmg and shotguns seem weird. everything else seems the same.
I bet hardcore would be more fun now.
So a year ago i bought PS4 to play BF1 with my friends, learned to play a game and the May come and with it first troubles. With each update my latency was higher. Ok, so i invest in a 2 year deal with new best possible internet provider, latency was fine but guess what. Hit detectors, lags still there. So i bought Ps4 pro thought it would improve it somehow, reinstalled a game, thought it could a bug due to all updates.
Made a platoon 30 plus people playing tournaments, still didnt give up Bf1. But this, this is a deal breaker. I tested 10 weapons i like to play and this is a different story. Not only that you guys reduced TTK but problem is, that you could hardly defend from some players before and now it’s even harder. Server glues all bullets into one and i get kill by many weapons as a shotgun or a sniper. Cudos for medic’s accuracy improvement but you broke a game in general as nothing feels right now.
Since the last two updates for an example i ve played somehow a normal game, but since then as an aggressive medic or an assault i started losing like a lot 1 on 1 vs supports. From 10 deaths i get killed 7-8 by supports. Lewis gun, MG and it they were on the floor when their weapon should win no problem, but with hip fire and inside 5-10 meters vs my autoloading can’t be true and can’t make sense to lose those encounters. What you should do is to buff or nerf a few weapons and not to change a complete weapon mechanics to all weapons and with smaller TTK there’s no joy in using weapons when mostly all kill quickly now.
Medics will hurt a lot, since one shot missed and they’re done. What will happen, 50% of people will play as support bcs now makes no sense to play as anything else. Thank you for a good 6 months and 6 months of broken game, and note to my self never buy DICE product again, and many will feel the same. Cheers
Just to add what i noticed and likely many else during this year or from previous titles, you guys had a bad habit of breaking whats good and works, and not fixing what’s broken. You are changing things no one asked with so many problems in the game and reports..guessing due to famous youtubers. Oh’ common..and i guess an idea behind all weapons re-do is making all weapons newbies friendly - this exactly lost the “fun” in the game when almost all weapons now kill the same. Just a bad idea.
definitely messed up support lass now u se maybe 3or 4 players where b-4 u could see at least double that in a game. I really think that the way it was before update was for better and all class where evenly matched.
I really like how tripwires were changed up.
The C class airship could use some work though. I’m on PS4 and I noticed a couple bugs:
- When you spawn as the driver you are unable to self repair unless the setup you had before the vehicle selection screen had the repair tool equipped.
- When switching to the artillery spotting mode, the pitch axis is not inverted (for those that have this option selected.
Also overall I feel like it is too vulnerable to rockets and AA. A slight armor buff would really help, and maybe even a 5th position for a repair man like the heavy bomber?
The ranged damage buff to LMG’s is much appreciated. It has made the entire class much more viable overall. It might be a good idea to increase the Chauchat’s 3 hit kill range in a similar way to the RSC 1917 to make it a viable alternative to the parabellum, and also decrease the reload time on the Huot, but other than that I think DICE finally got the support class right.
I hate it. Changed the whole meta of the game 15 months after release. Why? To w out muscle memory? I Played for 661 hrs til tonight. Just uninstalled. Will Never play it again as long as that remains.
I thought this ttk patch was supposed to buff lmgs? So u “adjust the spread” aka “increase.” So then, what? 1 less btk now but it’s impossible to hit anything besides the very first bullet? In other words u nerfed the supoort.
I thought it was just me. I kept saying to myself yesterday “where is this supposed accuracy buff I saw in the CTE.” The Cei Rigotti and Farquhar-Hill storm definitely were buffed, but the Mondragon and Selbstlader 1916 feels exactly the same to me, nothing like they were in the CTE.
Having played this now for a few hours the balance pass appears to have gone to far. Medics are God’s now and LMGs are disadvantaged in every enounter unless you are prone. It is ludicrous to have an aimed machine gun miss at point blank range while the gun balances out for accuracy. The versatility the class offers can’t overcome this critical flaw in basic mechanics of the game. In others words you screwed up a class. Great job.
i tend to use the same gun so I can’t really comment on the other classes, will leave that to other people. I do however know the support gun (MG 15 low weight) like it was an extension on my own arm, unfortunately that arm just got chopped off. From what I can tell from comments/patch notes this gun should be slower to raise to aim (makes sense, it’s a heavy gun), no real issue with that. From what I could tell last night it’s also been nerfed at any short to medium range (20-30 ft). I get that it won’t be as responsive or accurate as an assault gun but now it is basically useless unless you’re lay down prone or can get the bipod on a wall.
As a side note those new maps are absolute garbage. Heligoland blight is hands down the worst map I’ve ever seen in a battlefield game imo.
Also no operations?! total BS
I don’t like it. This is coming from BF veteran with thousands of hours in different battlefield games (not that this really matters).
Infantry balance was more or less same before but with faster TTK it is much more extreme now. Classes and weapons that were not that good in certain combat situations are completely useless there now. Before a bit more skilled player with not so perfect class/weapon was able to counter enemy who had perfect weapon/conditions but now its much more unlikely. This results in better player being forced to use that same weapon which is probably something popular from assault and less skilled players will suffer. A lot of weapons from every class have become useless because they are only effective in certain situations. Random deaths are much more likely to happen as well thanks of faster TTK because there is much less consistency needed.
This change is bad for PTFO, class and weapon variety. Also team play because there wont be different classes cooperating. Skill matters less and that makes BF more closer to random arcade shooter which probably will result in thinner core player base.
I personally think smaller balances between certain weapons make sense and are often needed after new weapons enter game but such fundamental game play changes should not be introduced in such late state. I would like to see this change revert and hardcore mode coming back so minority who enjoys such style can keep enjoying it and rest can enjoy BF1 experience they have been enjoying so far ![]()
Any chance of reverting the gun balance update?
Man, I was having so much fun last night with the Huot. Was getting 4-5 even 6 kills before dying a few times, and I’m not a cautious player…something that never was possible before with that relatively tiny mag. Was at the top of the scoreboard several times despite having a negative K/D. Tried the ribeye, since it’s supposed to be meta now, it’s nice but I still don’t prefer it. Then i switched over to medic, still trying for those headshots, and that was a lot of fun. I’m not really a bolt action guy but my buddy was having a blast sniping all the “OP” smg and lmg users. For what it’s worth, I think the gunplay is awesome now.
What DOES need work is that silly little blimp. You realize you can kill that thing with the AA gun before it even overheats one time? Like, a few seconds of firing at it and kaboom. They really have no chance of evading it if they weren’t already moving at top speed away from the AA gun. On the other hand, it’s pretty hilarious being the aa gunner and I was laughing my butt off blowing them up.
So, you supposedly fixed the randomness of the shotguns(non slug). Well, as I was playing last night, I thought I’d check it out. I would find a sniper just camping, come up behind him, put the reticle on the middle of his back, pull the trigger…and guess what, 8 dmg at point blank range. And that was quite a few occasions. There were times where I’d get 1 shot kills at close range and there where times where I was hitting 80 dmg at quite a distance. Are you sure you fixed it? Also, I thought we were getting a load out screen for vehicles so we didn’t have to do it in game. Do have a pretty petty gripe…now whenever I load up the game I have to change my server browser settings every time I close game and come back and my favorites from before patch are gone. Also, I noticed that my hit detection was horrible (and I wasn’t the only one voicing my concerns in servers last night). It was random as hell, medium range w/ RSC…first guy I’d shoot, bullets registered hits. Next guy, not a single one, and these were guys standing still. This happened all day on multiple servers. I had better luck last night running around w/ a pistol.
Just like in all BF games, DICE likes to appease the whiners. Lets nerf everything so these kids will stop complaining that they constantly get killed by this or that gun. You know what, stop running and gunning or change your tactics. I have an idea DICE, take out all the guns, gadgets, vehicles and add harsh language and fists to kill enemy. That seems like the next logical step. But, I’m positive a ton of people will complain they got punched to death so you’ll take that out, leave in the harsh language option and then someone will complain about that. So, you’ll nerf the harsh language and then we’ll be left w/ a game that looks great but completely sucks because you like to make babies happy. What DICE should be working on instead of these bs updates is the real problems in the game…CHEATERS (blatant ones at that), bug fixes, glitches, and the running and sliding. The running and sliding reminds me of the good ol’ BF2 days w/ the dolphin diving.
Agree the Huot feels like a super BAR now.