Well, I’m done playing this game until next patch. DICE, I must say, you up an already fine game w/ this patch. Get your together and get rid of the cheaters and go back to before this patch. Just got done playing Argonne in a couple of servers. Hit detection is absolutely horrid for shotties like I said in earlier post. And the blatant cheating is so bad. 1 round, 2 guys on opposite teams had well over 100 kills and less than 10 deaths. I don’t care how good the best legit player is, they aren’t going to do that. I think the next closest person to them had between 20 and 30 kills. You fellas really need to rethink your priorities in this game. It would be one thing if you fixed things and they worked, but it seems the more supposed fixes, the more issues you cause. This is just my opinion, others may think otherwise. I’d like to hear if anyone else is having the same issues w/ their hit detection and such…w/ any gun. I normally play medic w/ RSC and had no probs before this patch w/ HD. Now it’s random as hell…as w/ shotguns (supposedly fixed, but seem the same) that’s why I hardly use them. But since you say you fixed them, I thought I’d give them a shot, they seem exactly like before…RANDOM HIT DETECTION
So far I’m seeing an even greater increase of Hellriegel use on the PS4 and some so called balancing of weapons has left many options unviable now. Skill and tactics of fighting to your chosen guns strengths means little compared to rate of fire and range now.
Why the Carcano rifle isn’t the standard rifle in the Back to Basics mod
If you think about it, there will be so many more hillhumpers now. Medics and Support both have been shifted to range fighters and Scout will be even further out. Only Assaults to PTFO? Who thought this was a good idea??
I’m starting to get the hang of things, but my initial impression still stands; I’m not terribly impressed by this TTK change.
I am now giving up on my personal challenge to 100 star every weapon. Nearly complete too but the last few I need are so far outside of the meta now, with TTK2.0, I would have more fun gluing my face to wheelbarrow.
The LMG ADS/spread penalty for firing while in ADS animation (hip-to-ADS) goes too far. It should have one or the other, not both.
As it is, LMGs seem to lose more mid range fights against medics than they win, mostly due to the shots lost to spread and the slowed ADS speed. Since their rifles are more accurate now, suppressing them doesn’t really have any effect on them.
I’m usually one to try and make game changes work, but I think you guys kinda screwed over support class this time.
Rock, paper, scissors. Since medic is, and I quote, “Superior at all ranges but CQB”, assault class is superior at CQB and scouts are long range… Where does that leave support??? At what engagement ranges are support players supposed to be dominant at? As of right now, all I can say is it’s pretty good at camping with a bipod now, which was probably not intended, or a good thing for the game.
Also, since both assault and medic have a good variety of options as ranges go, why did the “light” LMGs (BAR, Chau, Madsen. Huot) suffer the ADS penalty too? Those were the support options for CQB. I took out a BAR trench last night and got fragged by every class in any range I had to ADS, BECAUSE of the ADS speed, and it wasn’t even a contest, by the time I got sighted in, the medics would have 2 rounds in me already.
I’m going to give it more time, but I think you guys may have messed this one up.
I loved new changes… Can you guys increase distance more for scouts and medics and while you at it please shut game servers down.. Thx!
And still, suppression isnt really working on the first number of shots. Its really weird compared to other games that do have working suppression.
Yes.
I had an instance where I spotted a medic, probably about 40m. He didn’t see me. I opened up while standing still with a Perino, couple shots hit, couple missed. Should be suppressed by the missed shots, right? Nope. He turned on me, beat me at my own range with a full auto burst from a Federov. It feels like there’s no back and forth anymore. If suppression isn’t going to work, make the LMGs accurate so I can just hit people with bullets.
I actually think the LMGs would be better even if every other aspect of TTK 2.0 were applied to other classes and they were left alone.
abort the mine new adjustment, previously mine can be place close together have nothing wrong, but now it can’t is really go wrong. it make assault can’t destroy any tank by oneself, currently “bad adjustment” only can do disable tank only, completely lower interest on hunting tank or kill tank instantly from spawn by enemy tank on own squad
Glad that I’m not the only one w/ issues w/ new TTK. It’s a joke. Go back to old TTK and stop appeasing the kids that complain they got killed by this gun or that gun. Just because they won’t change tactics or use the gun themselves is not the rest of the communities fault. So, now we all suffer. And the hit detection is at it’s worst. I could take pop shots at static players from mid range w/ RSC optical and maybe 1 would register. Before new TTK most shots would register. Also, forgot to mention in previous post, ever since update I’m constantly getting the on screen warnings on right side all the while my ping is normally right at 14ms.
since ttk update i dont like the game anymore.. damn, the ww1 shooter was so great
i don’t know if Dice programmer bother to listen to players…BUT THE NEW WEAPONS PATCH IS SH#T. The support players now lose at EVERY RANGE. Long distance..snipers..fair enough. Medimum distance…Medics kill us in 2x shots…Close distance…Assault players…now dominate…If support are prone or ADS it still takes us to many shots to kill anyone. at close range we can’t hip fire to save us, so what is the point. The whole principle of firing for longer bursts for accuracy doesn’t work and you either run out of ammo, overheat the gun or miss everyone and tell them where you are due to the longer burst of fire. PLEASE…PLEASE..PLEASE bring back shot burst firing. Also you may want to try to sort out team balance. The new patch has done nothing…teams still uneven numbers and all high level players are on one team. YOU GUYS HAD ENOUGH TIME TO SORT THIS OUT AND HAVE TRULY SCREWED THE SUPPORT CLASS…FROM DAY ONE ITS BEEN A NIGHTMARE…IF THIS KEEPS GOING ON MIGHT HAVE TO GO BACK TO BF4 UNTIL YOU CAN GET SOME GAME DESIGNERS WHO KNOW WAHT THE F*CK THEY ARE DOING!!!
I’m not too thrilled about it. Playing in close quarters just feels less satisfying as a Medic because of how fast everything melts you. And Support feels really, really strange - which is weird because this patch was purported to make Support a more viable class, but I’ve seen many claim the changes are more of an indirect nerf.
Now Assault, the most played class since launch, is seeing even more use and some smgs kill lightening fast. I had a friend playing with me on TDM who was laughing out loud as he ran around and repeatedly took down groups of 3-4 players with the Hellriegel.
I understand that some weapons in the support class and maybe like the mp18 needed some buffs - but I don’t believe the game needed a universal TTK shift. People claim it was to further define “class roles”, but last night I was outgunning people from point blank to long range with just the RSC.
I don’t see any legitimate reason as to why this change was needed at all.
The real funny thing is there were certain people who claimed these changes would objectively make the game better and would be accepted by most players - but the overall vocal concensus seems to point to dislike for the changes.
I agree, but I also believe that people need to let this bed in for a few days. The initial reaction is not always the best as it is human nature to fight change in something one likes.
I’m struggling for positives. Like you, I was wrecking with the RSC today, was at nearly K/D on conquest on a gun that I really struggled with b4, bit did I enjoy it? No. The game somehow feels less skilful. Less about outwitting opponents and more about first to see and twitch.
Threads like this should be considered over a period. Not just the first 48 hours.
Hi,
I’ve played all infantry classes almost equally and I haven’t noticed any Support buff. As far as I remember one of the main purposes of this TTK change was to make Support weapons greater. I still don’t understand, how buffing Medic and Assaults will help Support class?
I have 30* with Madsen Storm, 19* with BAR, 15* with MG15 and 13* with Benet-Mercie and I haven’t noticed any sort of buff to these weapons. All i’ve noticed is the worse Hit Detection (hits are just not registered ) and added recoil, that made these weapons even harder to use.
Having ping of 26ms (wired connection), I feel like I am playing OOR and instakilled by almost every gun, killed behind the cover. And i am not talking about delayed kill notification, dead enemies in the killcam and delayed Hit markers. I thought it had been fixed several months ago.
And yes, Hellriegel really needed a buff, because it was definitely the least used weapons comparing to Benet Mercie and Madsen
Thanks
I feel the exact same. I loved playing medic and getting in there to fight/heal/revive. But, like you said, you get completely melted if trying to play the objective. I’ve played all classes today and don’t like any of them. I used to like playing assault also, but it does seem like a twitch game. I used to joke about how it seemed like some people played like they were playing CS, now it absolutely feels that way. I would literally come up behind some one, first bullet would hit, they’d turn and mow me down like it was nothing. A bit ridiculous if you ask me. They need to go back to pre-patch. Then they need to really think about what their priorities are, i.e., fixing cheater issue, bugs, the run/slide mechanic (reminds me of people dolphin diving in BF2) to make it harder to kill your target. I see people just running around doing it, it’s unreal. Fix the Michael J. Fox glitch when you get revived. I think that was the most annoying thing, other than the cheaters, before the patch. Also, since the patch, I constantly have to warning lights on the right side all servers/games/modes all the while my ping hangs around 14ms. This is about my 4th or 5th post in here just today. Have posted after every session. It’s not fun anymore. It seems like w/ every patch DICE does, starting w/ BF2 on, they make the game worse instead of better. DICE, just because people whine about getting killed by this or that all the time, give them advice to switch up their weapons or tactics. Don’t appease them by messing all the weapons up. I’m sure I’ve got plenty more gripes about this update, but don’t think I’ll be playing very much unless they do something. This is the exact reason I stopped playing all the other BF games. Going to miss playing, but like I said, not fun anymore.
I can’t understand why they did this…What we need to be fixed first is when match starts one team have 32 players and other 23 …At that point game is much over before even starts..This kills any excitement i have for game and many players feels same as me..Balancing teams in this Battlefield was huge problem with this game and need to be fixed before anything else. Player numbers per teams need to be fixed ASP…I don’t have clue how you guys trying to fix everything else in game but not this and this is huge problem for game.
I have had a break from the game and come back to yet more change that I have to adjust to, thanks.
I will give it a few nights before judgment…if I can be bothered to play the game.