All of the specialisations seem to be the same for each gun. Any thoughts about coming up with some new specailisations to better differentiate weapons in the same category?
So 2 prone guns. And yet another semi auto. Your telemetry must tell you that the semi autos and the boyes aren’t popular on PC, at all. And the MMGs are hated for a reason in a game with awful visibility, super fast ttk and super bullet one frame deaths.
The C96 has an unclear one: It comes with 40 rounds (!) standard, a hipfire path and another one that has an icon we have not seen before, looking like 5 rounds standing side by side. At first I thought it was an extended mag, but there cartridges are usually vertical and framed with a stylized magazine. So I figured it could be one of the following:
Either a full-auto mode, as the C96 had a version used in WWII like this. Whether this would have more than 360 RPM or even 1000 is up for debate of course. It would surely though mess with recoil and/or mag capacity.
Another calibre, like the 9x25mm Mauser Export, which was a way heavier payload than the standard 9mm Parabellum. Right now the pistol carbines are very usable but the 6BTK range is quite punishing. A new calibre could extend the range, at the cost of hipfire capabilities, so you would have a close relative to the Gewehr 1-5, with more spread.
How about stop with weekly bull crap and add them in bulk. It is extremely annoying to get a single gun for a class you barely use and half the time it sucks.
the state of the guns being released is so bad that a quick browse of the weapons in my inventory and I realize there are 3 ive never even bothered to try once.
That is not really relevant though. They offer a niche on their own, including playstyle and tactic. Pistol carbines, and bolt-action carbines do change the meta for their classes, as example. If they are redundant they might offer a great all-round performance like the MAB, or have a novelty value like the new SAR (I have not checked the specs yet, but it is usable by design). Either way, it is content and there should be more of it.
That’s me, but with BF4. So many guns in that game, and yet, so many of them were utterly useless or carbon copies of something else.
Then again, I’ve got a similar problem in racing games … so many cars, but only some of them get driven regularly … some are there for show, some are there for specific and niche scenarios, some are there because I can’t auction them off for a good price … I’ve had hundreds of cars in several Gran Turismo and Forza games that were like this … XD.
Content is content, and a new gun is easily worth 100 kills per player, which equals playtime. The sixth skin for the Sten or another facepaint is worth only the time it takes to unlock it. They could have easily added a weapon and vehicle for the rest of the Chapter 4. Many are not quite finished, but some have been ready since December.
Some of them would have been redundant, but others would easily fill a certain niche or outclass older weapons, but in the grand scheme of things not all weapons need to change the gun meta drastically.