One thing that's bugged me about BF and I'd love to see back

Are long maps like in BF bad company 2

Rather than circular maps that play like a demolition derby like in BF1

What do you all think ? I loved the old BF maps where yeah you had to run a bit but a plus was there was very few snipers on a hill at the side of the map doing nothing like you see in BF1 .

Maps made for rush rather than conquest basically.

Suez is a linear map, and everyone complains about it. Fao is basically a linear map, with E and F (fortress) added so the noob team can go in there and lose more quickly. Argonne is essentially linear as well, although the back-channel paths and canyons allow for some flanking.

Linear maps in the BF series on CQ have always been a bit of a mixed bag, they are never really good(with maybe one or two exceptions) but can be absolute trash.

If the sides of the map weren’t in it then it would be much better. And a half decent map.

Atacama desert on bfbc2.. now there was a map!!!

The good old tug-of-war maps, they were definitely my favorite. They always felt like you were rushing to the frontlines to fight back against invading enemies.

You literally described the Frontlines game mode.
You even used the word frontlines.
Suggestion: Play Frontlines.

I have and it’s too slow paced for me.

Back when Rush was good. :stuck_out_tongue:

They’re usually pretty bad. I’m glad Dice have gone back to more traditional map design with the past few games. If they got rid of squad member spawning there would be less ‘whack-a-mole’ gameplay.

Circular maps always end up with about 10-15 enemies on one flag just walking round the map I see it all the time where the teams just walk round the map capping flags and the odd skirmish happens in the middle of the map.