What do you all think ? I loved the old BF maps where yeah you had to run a bit but a plus was there was very few snipers on a hill at the side of the map doing nothing like you see in BF1 .
Suez is a linear map, and everyone complains about it. Fao is basically a linear map, with E and F (fortress) added so the noob team can go in there and lose more quickly. Argonne is essentially linear as well, although the back-channel paths and canyons allow for some flanking.
Linear maps in the BF series on CQ have always been a bit of a mixed bag, they are never really good(with maybe one or two exceptions) but can be absolute trash.
The good old tug-of-war maps, they were definitely my favorite. They always felt like you were rushing to the frontlines to fight back against invading enemies.
They’re usually pretty bad. I’m glad Dice have gone back to more traditional map design with the past few games. If they got rid of squad member spawning there would be less ‘whack-a-mole’ gameplay.
Circular maps always end up with about 10-15 enemies on one flag just walking round the map I see it all the time where the teams just walk round the map capping flags and the odd skirmish happens in the middle of the map.