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Operations is the signature Battlefield 1 mode: a multi-map campaign in which the attacking army tries to push through a series of sectors across two or three linked maps, with a limited number of battalions and a Behemoth granted when an attack fails. It is the mode DICE designed Battlefield 1 around and the direct ancestor of Battlefield V’s Grand Operations and Battlefield 6’s Breakthrough.
Last verified: November 2026 · Game: Battlefield 1 · Type: mode
| Field | Value | Source |
|---|---|---|
| Game | Battlefield 1 | EA |
| Added | Launch, 21 Oct 2016 | EA |
| Players | 64 (40 on smaller settings) | Game |
| Structure | 2 or 3 maps per Operation, several sectors per map, attackers have 3 battalions | Game |
| Launch Operations | Kaiserschlacht (St. Quentin Scar, Amiens); Conquer Hell (Ballroom Blitz, Argonne Forest); Iron Walls (Monte Grappa, Empire’s Edge); Oil of Empires (Fao Fortress, Suez, Sinai Desert) | Game |
| Expansion Operations | Devil’s Anvil, Beyond the Marne (They Shall Not Pass); Brusilov Offensive, Red Tide (In the Name of the Tsar); Gallipoli (Turning Tides) | EA |
| Behemoths | Airship L30, Armoured Train, Dreadnought; Char 2C (They Shall Not Pass) | Game |
Link to section: What it isWhat it is
Operations links maps into a narrative campaign. The attacking army must capture every sector of the first map, then carries the fight to the next map, and wins only if it takes the final sector of the last one. Each failed assault on a sector costs a battalion; attackers start with three. When an attack fails, the attackers receive a Behemoth (airship, armoured train or dreadnought depending on the map) for the next attempt. Defenders win by exhausting the battalions.
Each Operation is introduced with a short narration placing it in the war, which made the mode the clearest expression of Battlefield 1’s historical setting.
Link to section: How it playsHow it plays
Attackers win by taking sectors cleanly and quickly; a sector that drags on bleeds the battalion. Use the flanks, bring smoke and gas, and keep Medics alive. Defenders win by holding the first sectors long enough to exhaust the attackers before the maps become favourable to the attack. The Behemoth is a reward for losing, so a defending team that is winning easily should expect an airship or train in the next attempt and prepare anti-vehicle positions. The best Operations at launch are Kaiserschlacht and Conquer Hell; Oil of Empires is the longest.
Link to section: Changes by patchChanges by patch
| Date | Update | Change | Source |
|---|---|---|---|
| 21 Oct 2016 | Launch | Four Operations | DICE |
| Mar 2017 | They Shall Not Pass | Devil’s Anvil and Beyond the Marne added | EA |
| Sep 2017 | In the Name of the Tsar | Brusilov Offensive and Red Tide added | EA |
| Dec 2017 | Turning Tides | Gallipoli added | EA |
Link to section: SourcesSources
- Battlefield 1 forum on this site (2016 to 2021 archive)
- Battlefield 1 Apocalypse release notes (official, Feb 2018)
- Battlefield 1 first patch release notes (2016)
Link to section: FAQFAQ
How does Operations work in Battlefield 1?
Attackers push sector by sector across two or three linked maps with three battalions; defenders win by exhausting them.
What is a battalion in Operations?
One of the attackers’ three attempts at a sector. A failed attempt costs one and grants a Behemoth for the next.
Which Operations were in Battlefield 1 at launch?
Kaiserschlacht, Conquer Hell, Iron Walls and Oil of Empires.
Is Operations in Battlefield 6?
Not by name. Breakthrough is its descendant: sector-based attack and defence with a ticket pool instead of battalions.
How long is an Operation?
Typically 30 to 60 minutes across two maps; Oil of Empires, with three, can run longer.
Discuss Battlefield 1 in the Battlefield 1 forum. This page is part of the Battlefield Wiki; see also Battlefield 1 (game) and every Battlefield game in order.
