OPM. ..the only way to be scored (judged) in bf1

Objective Per Minute. ..easily the best way to judge a players worth. Your opm would be different for different game modes, no more broken spm or skill stats.

only way to really judge a players worth is to look at all stats not focus on 1 or 2 alone.

retardedly throwing your body at an objective does not equil skill

Skill is broken, spm is over saturated with boosts. Bf is an objective based game, the scoring should be objective based as well. Most players that dont ptfo would not like it, but real bf players ptfo anyways.

A heavily weighted objective skill per minute and squad points per minute to better reflect what type of player you are. While KD doesn’t mean as much as the others in the bigger game modes.

I do agree there needs to be a different formula to figure out a players skill for each game mode IMO.

An opm score would reflect each game mode, the only place where kd mattered would be tdm. The objective after all in tdm is to kill, so a high kd in tdm would show a high opm in tdm. But if a player is playing rush the same way, their opm would be much lower in rush than in tdm.would be easy for platoons to recruit players based on proficiency in a particular game mode. Genius if I say so myself, and I do say so myself.

I like where you going with this OP.
However, there are some gamers who will vehemently claim that killing the enemy is a primary objective in all game modes, not just TDM.

I care not, if that were truly the case the game modes would consist of tdm only. Boring. Having a positive kd would still be extremely important to winning matches in all game modes, but not the main factor in anything other than tdm. Opm could have a much larger role if implemented. Imagine joining a server of like minded ptfo players.
For instance, if an “average” conquest opm score is 500, an opm minimum lock of 600 on a server could make for some interesting games. Same for all game modes.

I like it but I don’t see MSFT or Sony permitting “minimum OPM score” servers. As it is, neither company will allow region-locked servers (which would greatly improve lag-impacted game rounds), let alone OPM-minimum servers.

I dont see them doing anything conducive for the real bf players, it’s only a pipe dream. If I were crying about a weapon being op or something, sure. But by having a clear and decisive way of determining a players skill set,or having an intense,over the top great game of ptfo with other ptfo players? Never happen, thanks DICE/EA.

I could see your idea having more traction on the PC platform (where DICE and gamers have more control) so don’t give up hope yet.
I think it’s a tougher hill to climb for the console platforms though.

This also needs to be done in a way where skill will not fluctuate so much from round to round as it can now if you have one bad round. Maybe keep the stat as “current” as possible by going off of X amount of the most recent battle reports.

Absolutely, should be a minimum of 5. Maybe more. Opm could make a nice skrub filter.

But all those sweaty mnk boosters like biggie never have a bad round…they so good they wanna 1 v 32. Oh yeah biggie selling his sweat by the gallon for a special price on eBay to fund his PC donation. Thank me later for the advo biggie, NP.

Like ppl where care how high it is..Running out and dying constantly doesn’t help your team.

Hope your playing is better than your grammar

I think it should be based on quit %. The higher it is, the more elite you are. Right now if you look at the top “competitive esport” players, most work hard to keep this high percentage. I dont think its a coincidence.

I know Jordan will support this.

for someone who claims not to care about stats you sure care about Quit % alot

best way to judge a player is on how they do in competitive matches