The PIAT’s damage model is currently doing more damage to the rear of a medium tank (61) than it is to the rear of a light tank (56).
Not only is the PIAT overpowered in my opinion, it is inconsistent across tank classes. Furthermore a single PIAT can do 44 damage frontally to a medium tank because the front track wheels, when hit frontally, deal perfect side damage multipliers.
The PIAT is also dealing the same OHK splash damage to infantry as a Tiger’s 88mm (100 damage within 1.5m)
Here are my findings from testing the PIAT against every tank in servers:
PIAT to Pz. 38t & Staghound
56 Turret (any angle)
38 Front
56 Side
56 Rear
PIAT to Medium Tanks
31 Turret (any angle)
35 Front (85 degrees +)
43 Side (85 degrees +)
61 Rear (60 degrees +)
Panzerfaust to Medium Tanks
19 Turret (any angle)
21 Front (85 degrees +angle)
23 Side (85 degrees +)
29 Rear (60 degrees +)
PIAT to Tiger
31 Turret (always disable even with upgraded turret ring)
22 Turret Mantlet (always disable even with upgraded turret ring)
30 Front
37 Side
48 Rear (always disable)
PIAT to Churchill VII
28 Turret
28 Front
37 Side
48 Rear
PANZERFAUST to Churchill VII
17 Turret
18 Front.
21 Side
26 Rear
Personally, when using the tank I always pop that emergency repair after the 2nd hit, never the first.
I’ve never died to only 2 hits (since the patch that addressed PF damage). Then again, I don’t know when i’m getting hit by a PF or a PIAT so WinterWarhurst could be 100% accurate on a 2 hits to the rear being a kill with teh PIAT…I simply don’t know enough about the math of damage as I don’t bother to care, i’m more of a “go by feel” kinda player =)
It doesn’t matter if after first or second so long as it does more than 33 damage, in which case do it after the first because that way you can’t get it wrong if you take two additional hits simultaneously.
I find most players I play with have mastered the range, hell a friend of mine even killed me in Allies spawn on Devestation from the church doors on Charlie, although that is an incredibly extreme example. Competitive players are amazing with the PIAT.
All stats I’ve posted are tested in game, and cross referenced against the data mined game files, they are accurate, I typically tested three times on each side/ surface, on each tank.
Then you need to practice your aim, because if you hit the turret at ANY angle whatsoever it will do max damage (57 to a light tank or 31 to a medium), if you hit a flat surface the same, you can’t just randomly aim, and if you’re hip firing, you will have crazy spread.
I knew there was something funky about the Tiger damage model. The Tiger had far more armor than the Churchill, so why the hell does it take MORE damage? Not only is the damage too high, but they will also de-track you with any side hit instantly. It’s like the code to determine damaged components is set to 100% of time.
The Piat needs a nerf against infantry. It´s ohk splash radius is absurd. I actually got killed 5m away from a friendly tank that got hit by a Piat from full health. That´s a bit to powerful. Not only do quite a bit of damage to the tank, but kills anything close to it.
Yes, thanks to your posts we have all had the PAIT damage numbers vs tanks burned into our minds. Yes, we know that some of the damage values seem a bit strange and should probably be reviewed and tweaked accordingly. I’m also glad I mostly stopped using fust as man those damage numbers are gimp. I personally think the issue here is more some of the strange damage mechanics some AT weapons have vs AFVs and not so much that the PAIT is outright OP. I mean I hit someone in an AA tank the other day with 2 PAITs and a grenade bundle but they survived yet a Tiger I did the same thing two days before popped. Surely most people will agree that anything that can pop a full health heavy tank should pop an AA tank. I would say this is a perfect example of the sometimes strange damage mechanics in the game when it comes to these kinds of things. I think the only thing that should be done to sorta nerf the AT weapons is lower their carry capacity by 1, but then again I’d also favor this change to ammo for primary weapons as well.
The Tiger suffers in this regard because people always aim for the tracks during frontal engagements… This is a much harder shot on the Churchills… But if you get it, you do maximum side damage multipliers!
Yeah like I say, one of the main reasons for the PIAT being the way it is, is because of the 2.2x rear multiplier on a medium, and 1.67x on the rear of a light… And more importantly the fact that hitting tracks on front of a tank will do side damage multipliers. It’s more than just the PIAT… But the damage values of the PIAT really demonstrate how broken the vehicle damage mechanics are more than anything else!
These things among many others i wish we could test in the testing area, feels like its going to waste when we cant use all tanks / vehicles / weapons and all their specialisations.