Anyone else excited for no lock ons? Really hoping dogfights in this game are kind of gritty. Kind of hoping for a war thunderish feel like possibly killing the pilot but not destroying the plane.
I’m excited to fly. Lock-ons didn’t bother me in BF2 → 4. ARM’s are a bit rough, but only because of latency/packet loss/low fps etc. In a LAN environment there wouldn’t be an issue with them beyond pilot error.
The setting and pre modern BF does suggest small arms fire will damage the aircraft. Yet again that’s all down to the pilot’s ability. AA emplacements are sure to be in the game, but you’ll know exactly where they are. Map knowledge is the pilot’s responsibility.
Don’t mind that at all I just don’t like shoot and forget weapons. Except for a soflam and javelin since it takes teamwork. Plus the Huey in BFBC 2 Vietnam took small arms fire.
For the most part no to be honest. It’s just not my cup of tea. I like the meat and potatoes you get with older themed shooters if that makes sense. I will miss my M60 though love that gun.
I’m just hoping dogfights in BF1 aren’t total circlejerks like they were in BF4 and 3. Very low skill ceiling for planes and turns into a stalemate of NASCAR turns until someone’s thumb gets tired or gets sick of it and quits.
Regardless, it probably won’t be too hard to shoot through the plane to kill the pilot for both players on the ground and in the sky, since the planes would be moving a lot slower and have to focus more on guns rather than dropping bombs or missiles. Higher skill ceilings but more ways to take out pilots.
Though there were some bombs to drop from the biplanes. I would personally love to see more co-operative work between a pilot and his gunner. Bombs were sometimes even just dropped from the back by the rear gunner. And I think the idea of them adding the harsh heavy steel bolts that were dropped (to pierce soldiers helmets and kill them) as a nice variation for the bombs one could use.
Overall, I do feel the flying should be more skill orientated. Based off of the era and the material provided. And having players below able to actually harm enemy planes would also be great. It would require Pilots to be even more cautions. Even if they could avoid AA emplacements, they would still need to worry about troop guns.
Yeas this. I’m excited to just shoot someone to hell to the point where they can’t control their aircraft. That was annoying too in BF3-4 landing shots but if you lost them they’d reheal.
I believe the new flight physics will be used this go around. No more 313 etc. At lower air speeds the planes will be a lot more nimble and acrobatic. Might see stalling incorporated.
To be honest, I will miss lock-ons a bit since every time when someone is locking on to me, it usually mean I’m doing good and wrecking the enemy team. But again, so many of my top gun moments are ruined because the lock-on spam of the enemy team.
Also, I’m wondering whether the enemy aircraft will show up on your mini map all the time like the air radar feature in BF3 and 4 (at least for the core mode). Technically air radar doesn’t exist in WWI but in War Thunder enemy aircraft will show up on the mini map and air radar doesn’t exist in WWII period either. If there is no “air radar” in BF1, there needs to be a way that allows the player to look around the cockpit and maintain control at the same time. Otherwise, it will slow down the dogfight and might cause frustrating death.
Well in the early titles there wasn’t anything on the map, but in Vietnam I do recall a radar ping blip for aircraft. Those games also had multiple cams. I play HC so I don’t use any of that, beyond the mouse look cockpit view. I do fine.
Hopefully, they don’t break authenticity or immersion with novelty ui elements. Play a bit of BF4 Classic or HC to get use to not relying on any of that stuff.