Suppression fire? No thanks. I’m not gonna be John Stockton dishing to Karl Malone all game getting assists and no kills cause some broken crutch coding. This coming from a guy that loved the M60 on Bad Company 2. Then playing BF3/BF4 with the new suppression . no thanks.
I don’t want the blurry vision or random bullet deviation but I would 100% agree with being descoped when shot. Not iron sights, but 3x and 6x. It’s so insane to me that I can be scoped up, shoot someone, they shoot me back but I never leave the scope, drop aim, or even shake it’s just too much of an arcade mechanic for me.
Imo, suppression shouldn’t be a mechanic in the game. It should be exactly what it is, suppressing an enemy, force them to take cover. The problem is, there’s no real punishment for that enemy if he doesn’t take cover. With that I don’t mean screw over his aim even if not hit. But he certainly shouldn’t be able to aim as usual if he does get hit. If a sniper for example is good enough with his head shots, he doesn’t care about suppressive fire because he can still win the trade, by simply killing you even though he gets hit 3 times with a MG.
rubbish, it works well and makes complete sense. It’s worked well in other battlefield games and is realistic. If I’m laying down lead at someone they should be “thrown off” if I’ve engaged them, and if they find the right gap to 're engage me then I should be “thrown off” with my aim or vision.
I think it’s been left out to possibly speed up the game or for people who cannot handle being suppressed or both.
If so I need to find that. It’s crazy how you can be shooting at a sniper first then he turns around from what ever distance and 1 or 2 shots from him and its game over.
Let me add that when I’m that sniper(and I win) it really doesn’t feel like it was a fair fight.
No, it has never worked. If you can’t aim your weapon and kill an enemy, you absolutely should be punished by him for that. Suppression is nothing but one gigantic bs and I’m glad it’s gone. Only bad players gained an advantage by “using” suppression.
again rubbish. It worked fine in other games, many people agree. You must be an Aim God, Especially in a flawed game like BFV. I’m sure it’ll be back in some form or other.
Just seen your stats, you play on pc so aim is super easy and you play mostly sniper so it makes sense that you say what you say. Sigh.
Remember though that currently many of these "fantastic" snipers,
that under suppression they are able to do "headshoot" while they run,
they are using some little help that they haven't been able to eliminate yet. (A.C?????????)
and I'm always more than you think ........
instead of suppression I would rather there being some effect on your aiming control and or ability to move fast if you get injured, the more injured the harder to control/move quickly.
Vehicles already have it so why not do the same for soldiers and make it fair?
I’m saying what I’m saying only because punishing people who can aim well makes no damn sense. And blaming your shotcomings on the game and not yourself is also weird.
Also you might be delusional if you think you can stay prone with MMG and spam all across the map without being punished for that.
Get better at the game, that’s the only advise I can provide.
You talk so much Crap, go spend your days on pc with your little mouse and snipe your days away. You have no clue about how the better battlefields worked. Wasting my time.
I loved how in bf3 a gunner in a chopper hundreds of meters away would be pelting around you and the suppression was so immersive. The way another soldier would lay down fire and your vision blurs for that instant. BFH had good suppression as well. It was rock paper scissors effect depending on the weapon you had.
Fast forward BFV, snipers soak up bullets (EVEN taking a headshot) and the mud or dirt doesn’t affect them or the sound of gunfire whizzing by and they just let their little cursor fall neatly on the enemies head and “pop”, next. I’m just so good at this game, other players just cannot aim to save their lives. SMH.
I think the best system would be for suppression to inflict 25-50% of BFI’s accuracy penalty without spotting them and gave them a bit of vignette.
Or if it put a placemarker where they’re standing at the moment they’re spotted which disappeared after a second so your teammates could see where they are but couldn’t use the Dorito dot to land shots
Getting shot also needs to inflict more flinch
And for the love of god they need to bring back BFI’s movement momentum
What I do not like in suppression is how it works by missing instead of hitting.
What I said earlier was that I would prefer to have the systemic damage of the vehicles brought over to infantry. Leg injury, arm injury etc.