We need some sort of suppression which is better than the current system which other than spotting is non existent. IMO Suppression should only happen when under sustained fire at range from LMGs and MMGs not from a single SMG round. We dont need the random bullet rubbish from BF1 but we do need something along the lines of slower ADS time and increased weapon sway - which is again pretty much non existent in BFV (does anyone actually āhold their breathā when sniping!) At the moment all weapons with scopes are too fast and easy to ADS and acquire targets anyway, especially standing up with a x 6 scope (not saying its easy to hit said target).
āBut it rewards missingā - i kind of half go with that - not all LMGs are lasers at range, and the lower mag ones can easily run dry before landing the required rounds, and any suppression mechanic should go hand in hand with an accuracy nerf for the LMGs/MMGs.
āBut supports shouldnt be dueling with snipers at long rangeā - are from mostly the same people demanding that BAs should have a short range sweet spot and be better in CQ - go figure
Iām sorry if you got my point wrong, but while āSuppression fireā is a real thing, as i said it wont just magically make your āaimingā go haywire, youāll be afraid to take your time aiming and mostly will just hipfire or firing in cover at the general direction when the rounds coming from, but when you did aim, your bullet will go at what you point, not just 50m left/right/up/down randomly away from your aim sight. Thatās totally difference things and thatās the thing iām totally against. Not that i go against Suppression fire, but the ridiculous bullet deviation of Battlefieldās Suppression effect is not fun nor realistic.
look at the debris in explosions and water that splashes on your screen, if they can add that, then the gun play is a HUGE Must have as well with suppression.
the killcam is shocking in this game. I just donāt get how DICE has gotten things wrong in their latest addition that worked in other games of theirs. Itās beyond me.
I can only think/guess their better developers have moved on elsewhere, I donāt know.
The realism argument is ridiculous, oh while were at it, shouldnāt we also get weapon jamming? Wouldnāt that be more realistic? Also no more HUD thats unrealistic.. Conquest mode? Taking flags on an actual Battlefield, why would you do that? Cancel it, so unrealistic! Battlefield is not a war simulation, therefore demanding gameplay features for said reason is just not valid. If you want realism there are plenty of other games. IMHO removing suppression and random bullet deviation was one of the best decisions made for BF5.
it is true that the most important argument we should be having is if something makes the game fun rather realistic. Sometimes these go together (soldier movement) but not always.
Itās just sad that how much Battlefield game could be if they didnāt try so much to make this game look and play like a Sim gameā¦
How much epic and fun previous games with such unrealistic things, like C4 Launch, Jihad Jeep, Renderzook, Destroy a plane with a flying tank⦠So much good laughing materials that are lost in in BF1 and then the even more try hard BFV.
why donāt they just include bullet proof unicorns and little bomber dwarfs while they at it?
You know what they say about opinions right? Hahahahahaha yep you got it
The effects of suppression were always greatly overestimated, especially in BF3. People never understood how it really worked, and how it affected their gameplay. Most engagements are decided before even one round is fired, so suppression will have no effect at all. Secondly it needed around 20 bullets to fully suppress an opponent with no modificators applied. With the perk this would go up to 40 rounds to fully suppress.
Plus of course there was always base spread and spread increase and this affected all players alike, as did suppression itself when in a duel, so it was also never a crutch, especially when you look at the average accuracies of the players which ranged from 15-25% for automatic weapons. That means āgoodā players hit 1 shot in 10 more at most.
As for the current game, I doubt it would make much of a difference, unless for really long ranges, as there is not spread increase.
Thatās really interesting. Iād seen screenshots of tanks up there where theyād used friendly AT mines with dynamite to launch themselves but if you can just driveā¦
Will need to fiddle with this.
*Edit: āLook at me, Ma! Iām at the top of the world!ā
Please donāt, removal of suppression was one of the few good things about BF5.
No one here is bringing up realism. Youāre talking about adding this ārealistic mechanicā to a game thatās not meant to be realistic in the first place. Suppression is a bad mechanic because it rewards players for having bad aim and punishes other players for being shot at, not because itās unrealistic.
On the subject of realism, you could also argue that itās not realistic to be able to sprint across the map in full gear without having to stop, or to be able to instantly regen health by picking up a medpack. We donāt argue about these things because if they did behave realistically then the game would be a chore to play. Advocating for realism in a battlefield game at the detriment of gameplay is and has always been a terrible argument.