Please bring back suppression. The game is being exploited by "Super Snipers" etc šŸ˜‚šŸ˜‚šŸ˜‚

We need some sort of suppression which is better than the current system which other than spotting is non existent. IMO Suppression should only happen when under sustained fire at range from LMGs and MMGs not from a single SMG round. We dont need the random bullet rubbish from BF1 but we do need something along the lines of slower ADS time and increased weapon sway - which is again pretty much non existent in BFV (does anyone actually ā€˜hold their breath’ when sniping!) At the moment all weapons with scopes are too fast and easy to ADS and acquire targets anyway, especially standing up with a x 6 scope (not saying its easy to hit said target).

ā€œBut it rewards missingā€ - i kind of half go with that - not all LMGs are lasers at range, and the lower mag ones can easily run dry before landing the required rounds, and any suppression mechanic should go hand in hand with an accuracy nerf for the LMGs/MMGs.

ā€œBut supports shouldnt be dueling with snipers at long rangeā€ - are from mostly the same people demanding that BAs should have a short range sweet spot and be better in CQ - go figure

You can’t scream for realism in one part of the game without having people push for it in others @Venomenal1

I think visual suppression needs to be added. I don’t know about adding more than that though.

I’m sorry if you got my point wrong, but while ā€œSuppression fireā€ is a real thing, as i said it wont just magically make your ā€œaimingā€ go haywire, you’ll be afraid to take your time aiming and mostly will just hipfire or firing in cover at the general direction when the rounds coming from, but when you did aim, your bullet will go at what you point, not just 50m left/right/up/down randomly away from your aim sight. That’s totally difference things and that’s the thing i’m totally against. Not that i go against Suppression fire, but the ridiculous bullet deviation of Battlefield’s Suppression effect is not fun nor realistic.

look at the debris in explosions and water that splashes on your screen, if they can add that, then the gun play is a HUGE Must have as well with suppression.

the killcam is so bad that the other guy probably does not even know

Oh, only on the body waiting for a revive and for a prolonged time. I enjoy an up close and personal play style.

the killcam is shocking in this game. I just don’t get how DICE has gotten things wrong in their latest addition that worked in other games of theirs. It’s beyond me.
I can only think/guess their better developers have moved on elsewhere, I don’t know.

The realism argument is ridiculous, oh while were at it, shouldn’t we also get weapon jamming? Wouldn’t that be more realistic? Also no more HUD thats unrealistic.. Conquest mode? Taking flags on an actual Battlefield, why would you do that? Cancel it, so unrealistic!
Battlefield is not a war simulation, therefore demanding gameplay features for said reason is just not valid. If you want realism there are plenty of other games. IMHO removing suppression and random bullet deviation was one of the best decisions made for BF5.

it is true that the most important argument we should be having is if something makes the game fun rather realistic. Sometimes these go together (soldier movement) but not always.

It’s just sad that how much Battlefield game could be if they didn’t try so much to make this game look and play like a Sim game…

How much epic and fun previous games with such unrealistic things, like C4 Launch, Jihad Jeep, Renderzook, Destroy a plane with a flying tank… So much good laughing materials that are lost in in BF1 and then the even more try hard BFV.

Dammit I cannot upvote multiple times

why don’t they just include bullet proof unicorns and little bomber dwarfs while they at it?
You know what they say about opinions right? Hahahahahaha yep you got it :joy::joy::joy:

Plus syringe and repair tool kills.

At least you can still launch a tank in to the air to kill a plane or get it on top of the Aerodrome hanger.

You misconceived my message, I was talking specifically about gameplay features. Ofc i want the game to look realistic as well.

The effects of suppression were always greatly overestimated, especially in BF3. People never understood how it really worked, and how it affected their gameplay. Most engagements are decided before even one round is fired, so suppression will have no effect at all. Secondly it needed around 20 bullets to fully suppress an opponent with no modificators applied. With the perk this would go up to 40 rounds to fully suppress.
Plus of course there was always base spread and spread increase and this affected all players alike, as did suppression itself when in a duel, so it was also never a crutch, especially when you look at the average accuracies of the players which ranged from 15-25% for automatic weapons. That means ā€œgoodā€ players hit 1 shot in 10 more at most.

As for the current game, I doubt it would make much of a difference, unless for really long ranges, as there is not spread increase.

That’s really interesting. I’d seen screenshots of tanks up there where they’d used friendly AT mines with dynamite to launch themselves but if you can just drive…

Will need to fiddle with this.

*Edit: ā€œLook at me, Ma! I’m at the top of the world!ā€

And no doubt reported too…

T bagging’s not realistic so it shouldn’t be in the game

I’ve read only few sentences…
Most encounters can be prevented with suppression

Please don’t, removal of suppression was one of the few good things about BF5.

No one here is bringing up realism. You’re talking about adding this ā€œrealistic mechanicā€ to a game that’s not meant to be realistic in the first place. Suppression is a bad mechanic because it rewards players for having bad aim and punishes other players for being shot at, not because it’s unrealistic.

On the subject of realism, you could also argue that it’s not realistic to be able to sprint across the map in full gear without having to stop, or to be able to instantly regen health by picking up a medpack. We don’t argue about these things because if they did behave realistically then the game would be a chore to play. Advocating for realism in a battlefield game at the detriment of gameplay is and has always been a terrible argument.